legora's Recent Forum Activity

  • I can`t really understand this events. But you gave me other similar idea.

  • Thanks for the help, but i find some other solution, i took 10 different sprites, one for every level, then add few events like

    system.every tick - set opacity to 40 for all level boxes in the menu.

    Then i added few events on every level.

    When level 1 is finished - add 1 to "unlock level2" (global variable)

    Again in the menu events i added,

    If Unlock level2 = 1 - then set level 2 opacity opacity to 100% and       

    On levelbox2 clicked, and -

    levelbox2 opacity is 100% - system go to level 2

    and so on for every level.

    Thanks for the help again

  • Hey, i want to make high score system in my game, but it is little tricky, or maybe it`s not:).

    So, on every level a have time limit. If i have 20 seconds for the first level, but i finish the level in 15 seconds than i would like to add 500 points to score or the seconds that left multiplied by 100. I like to do that on every level and then to calculate the seconds left from all levels. So for example if from all 10 levels there are 55,9 seconds left than add to score 5590 points.

    Any suggestions will be gladly appreciated.

  • Hi, Again

    Thanks for the help, but the problem is that all my levels are done in a different events, cause every level have different variables like, health, time limit is different every level. Tried to do it this way like you have shown me, but cant do it, i guess it is because the different events, if you have any suggestions, please tell if not i guess i`ll have to think hard :).

    Thanks

  • Hey, please check this capx. this is how far i can get... you`ll just need to add some events to help me.

    dl.dropbox.com/u/67937942/Menus.capx

    Thanks

  • My first game is almost ready, all levels are finished (after almost 2 months of tough work), the only thing i need to do now are the menus... if someone can show me the basics how to make a menu like on Poggle game, i need all levels to be visible in the menu but they need to be locked as in Poggle, than after the first level is finished the second to be unlocked and so on.

    i guess Zephlon can answer me :), by the way, your game is very addictive hihi.

    Thanks

  • Well i guess i`ll have to wait version 85 to be released again to see the capx. Thanks anyway.

    I found r85, thanks for solving my problem <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I am trying to make a menu, but i am having troubles with the sound, for example when the mouse arrow (hovers) is on button 1, audio play sound "beep" once, not bbbeebepbepeb and then the computer crashes :).

    Here is my dl.dropbox.com/u/67937942/Play%20Sound.capx

  • As i see it is a version bug, installed it on 3 different computers and the same bug everywhere, i guess we should stick to version r80 until the next update is available.

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  • Nimtrix you are the best :), thank you so much, that`s what i wanted to know. Thanks again.

    Thread closed :)

  • Yep, i mean AI cars.

    2)You mean, go to another Layout? You may use the Go to Layout event.

    I mean, when the car stops over another object the system to go to another layout.

  • Hi, guys i am trying to figure out how to make costum movement for a top view car game, i`ve tried some tricks but can`t make it right. I would like to make the computer car movement to be similar like the car behavior.

    dl.dropbox.com/u/67937942/Parking%20Game%20random%20movement.capx

    I have another question, but not to open another thread i`ll ask here, and the question is how can i make the system go to another layer after the car stops at a particular place place(car is parked)?

    The red square is the place where the car should be parked.

    Any advises would be of a great help.

    Thanks.

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legora

Member since 2 Mar, 2012

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