deropke2's Recent Forum Activity

  • 1. To the "On touched object" event, add an extra condition "Pick top/bottom"

    2. Change every "On touched object" for "On tap object"

    This helped me, thanks

  • You have to click on enemy 4 times to destroy it, however if the sprites are overlapping instead of killing one, you would kill all of the overlapping sprites, how would I fix that ?

    Also on mobile, a single touch counts as multiple clicks, is there a way to fix this ?

  • hopefully you enabled autosave and/or backup in the C2 settings

    The autosave is in the same folder as you project

    and the backups wherever you choose it to be (settings)

    I checked both autosave and backup, for some reason caproj was corrupted on both as well. I only lost like 2 hours of work so I'm almost back at where I was before, but it's always nice to know if there are any solutions in case this happens again

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  • Yesterday I was in a hurry so I quickly pressed save button and a soon as the loading bar disappeared I turned my pc off by holding the button for 5 seconds. I'm guessing that's the reason why it didn't save properly.

    I found all of the files however the caproj is corrupted so I can't open it

    Animation

    Event sheets

    Files

    Layouts

    Texture

    New.project.caproj

    New project.capx

    New project.uistates

  • Clean water is often considered a rare commodity in this scenario.

    Good Idea, but wouldn't it feel like the water should give health instead ?

  • Briefly about my game

    The game takes place in a wasteland few years after nuclear disaster. It's a platform game and the point of it is to jump across the platform avoiding obstacles and collecting something that gives score.

    Now that something would be coins, but I feel like coins would be the least important stuff in this situation. Should I keep coins as score or change it to something else ? Any suggestions are appreciated

    Hopefully I post this in the right section.

  • > It may help if you share your capx.

    >

    > P..S - Are you just experimenting with this idea or is there a reason why a different layer with parallax of 0,0 is a no-go?

    >

    I'm using free version and I'm already using 4 layers. This game is for my school project so I could delete layer with parallax effect to make the HUD, but I don't want my game look like shit.

    I can't post URL so I can't share my capx

  • Double post :/

  • bump

  • No. the number in parenthesis should be the layer number.. for example, the top most layer. probably layer 3.

    Every tick > Set Position > X=ViewportLeft(3)+32, Y=ViewportTop(3) +32

    The set position works now, however the HUD is not visible for some reason.

  • Have you tried the pin behavior?

    Otherwise,

    Every tick> set x position to x coordinate of ViewportLeft +whatever number of pixels and set y position to y coordinate of ViewportTop +whatever number of pixels

    cheers.

    I can't get it to work, should it look something like this ?

    Every tick > Set Position > X=ViewportLeft(10), Y=ViewportTop(10) ?

  • What are the other ways to make a static HUD without having a layer with parallax (0,0) ?

    If there are any of course

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deropke2

Member since 21 Dec, 2015

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