COGames's Recent Forum Activity

  • I can sideload, but the APK (that runs on android fine) doesn't work on the Chromebook. I read about a manifest file, having to have a specific name, so I'm wondering it that's the reason, and is the manifest file the config.xml file?

    developer.android.com/guide/topics/manifest/manifest-intro.html

  • I have a bunch of games on the apple store and my website with no problems. Now I'm trying to tackle Android, but even just running a game from my website on Chrome on Android Studios virtual devices crashes the devices. It does this when I press a button to change the layout. Up until that point, it runs (as far as I can see anyway since there's not much to the startup layout).

    Edited to add:

    I ran the Android emulators (in Android Studio) with the Q OS, which wasn't released yet. All others work, so something is up with Q.

  • Ah, I didn't see that. Thanks.

  • I apologize for not using the bug reporting template, but I can't seem to view or find it. I will try my best by looking at other reports.

    Problem description:

    A text box does not seem to follow the layer rules (it always is on top).

    Example capx file: 1drv.ms/u/s!AobC4q3rBlr6p4sq7iOI4qz50GMY_g

    Steps to reproduce: Just have a text box on a bottom layer and a sprite on a higher layer (in the example I made the sprite draggable). When dragging the sprite, it goes behind the textbox, even though the textbox is on a lower layer.

    Expected results: the sprite should be on top of the textbox.

    System details

    Construct 2 R265 on Windows 10

  • I too was having this issue, enabling/disabling the text box on touchstart/touchend worked. Thanks!

    However, this really seems like it should be fixed.

  • My HTML5 game runs fine, however, I have a ton of audio files which is creating a problem when using AJAX to get text files.

    Here's what I do:

    1. on start of layout I request thru AJAX a text file and I get it immediately.

    2. Then I press a button to get the same text file and it takes about a 40 seconds to get. Note that this project has many audio files loaded in the sound folder.

    3. When I do the same exact thing in a different project, with no audio files loaded in the sound folder, I get the text file right away when the button is pressed.

    Note that the audio files are never used, just loaded into the sound folder (this is from watering down my project to find the cause of the AJAX being so slow).

    Any ideas?

  • My goal is to have the user write on the screen like a whiteboard.

    Currently I'm just creating a dot when in touch, and this works, until the user moves too fast, then you get spaces in between.

    So, I tried creating a line to link the dots together (using setting angles and distance), and that only looks good if the line is very thin (and I'm going for a thick line).

    Any ideas?

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  • It's a sprite that has a bullet behavior. Usually in the debugger for all sprites, when one is selected, I can see all the information (the instance variables, layout info, bullet info, etc). Once in a while, all that info goes missing, and all I see is the "Tools destroy" button (as in my posted image).

  • I have an object selected, which is not doing anything it's supposed to be doing. The debugger is not showing the typical object information, instead I see this:

    1drv.ms/u/s!AobC4q3rBlr6m8I49lLeob33NVKfIQ

  • Thanks.

    I did get around it by assigning instance variables to the text object for the player's name, so I would know if it was the first time in. So when I get to the layout to load the scene I check the variable and if it's the first time in I delete all objects. Just needed to sleep on it, lol.

  • I have a little kids' game where each kid can save a scene that they create. But, if the kid's account is deleted, then I would like to delete the scene for that one account. As it is, if the user deletes the kid's account and enters a new kid with the same name (this happens much more often then you'd think) then that kid will inherit the scene from the previous kid.

    As it is, I can only save & load scenes, but not delete.

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COGames

Member since 20 Dec, 2015

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