Abaita's Recent Forum Activity

  • Hey guys,

    i just noticed that a TileMap (or Graphicse in general?) starts to flicker if it is made of 1px lines. I don't think that i am the first person who noticed that so i guess that it is a common problem. Is there some kind of magic trigger in construct 2 (like pixel-rounding) or do i need to have my lines thicker?

    I created an example in case its not clear what i am talking about:

    https://www.dropbox.com/s/kruahx1t1fb6v ... .capx?dl=0

    (use arrow-keys to move)

  • Thanks Ashley

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem Description

    If NWjs-Open-Dialog was invoked via Mouse-Click on a Sprite the app does not receive the mouse-released event. so it makes the app think that the mouse-button is still down even if the open-dialog was already closed.

    Attach a Capx

    https://www.dropbox.com/s/9us121bmvxfs0 ... .capx?dl=0

    Description of Capx

    1. It contains a sprite which has to be clicked to invoke the NWjs Open-Dialog.

    2. Event: left-mouse-button is down: show button-status in Text-Element

    2. Event: left-mouse-button released: update button-status in Text-Element

    Steps to Reproduce Bug

    • Invoke NWjs via Sprite-Click

    Observed Result

    App does not receive the Mouse-Released-Event. I just noticed it because i am listening to mouse-down events while hovering a sprite. but that event got fired even without the user clicked something.

    Expected Result

    App receives the Mouse-Released-Event.

    Affected Browsers

    • NWjs

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    r233 64Bit (13:47:42 Aug 8 2016)

Abaita's avatar

Abaita

Member since 12 Dec, 2015

None one is following Abaita yet!

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies