John Cutter's Recent Forum Activity

  • It's a shame that Construct 3 is subscription-based because I only get to use it three or four times per year, but I LOVE this tool!

    Ignoring functionality and all the other great stuff it offers what I mainly wanted to comment on today was the feature set. It blows me away. I'll give you a couple of examples:

    LEARNING FRENCH

    About seven years ago my wife and I moved to Paris, France. I was trying -- unsuccessfully -- to learn the language, so I tried downloading some flash card programs. They didn't do exactly what I wanted so I started making my own in Construct 3.

    Midway through development I thought, "It would sure be nice if I could hear a voice reading the words IN FRENCH. I'm sure Construct doesn't support that, though." Wrong. It only took me 20 minutes to get my program to speak to me in French!

    A bit later I said to myself, "You know what would be really cool? Imagine if it could listen to me trying to speak French." Yup, it can do that, too!

    NEW PRODUCT IDEA

    A few days ago I had an idea for a product. Basically, I wanted to take an existing device on the market, hook it to a PC using a USB cable, and then control the device by writing some C# or Python code for it. (This would limit my market to PC only, and I wasn't sure I would actually be able to write the code myself.)

    Yesterday I found an even better device that works with an iPhone or Android smart phone, via an app. (That was daunting because publishing an app sounds like a major PITA.) The device uses Bluetooth and I thought, "Boy, it would sure be cool if Construct 3 supported Bluetooth." I'll be damned. It does!

    That means that, theoretically, I wouldn't need to pay someone to write iOS and Android apps for me... I could just use Construct 3 to create a website. That would allow me to -- with NO extra effort -- support PC, Mac, iOS, AND Android.

    Amazing.

    EDIT: Hmm. I see there was a post from only a day ago that says Android does NOT support Bluetooth. (Due to Google not supporting it or something.) That's a shame. :-(

  • Thank you! I was getting ready to use keycodes, which would have meant importing a file with all the codes and the corresponding text strings.

    Your suggestion will make everything MUCH easier!

  • I have an input box and I want users to be able to enter different keyboard commands. How do I show them what they are entering?

    For example:

    "CTRL+2"

    "SHIFT+L"

    "R"

    "ALT+2"

    "CTRL+3

    "Spacebar"

    "Home"

    "Page up"

    etc.

    Thanks!

  • Several years ago I made an app to help myself learn French. It is still working just fine on my laptop, but when I tried it on my iPad last night there is no voice playing.

    Do I need to republish?

  • Hey, Allan! I remember you from last year. :-) Thanks for playing my game again. My daughter got busy and never finished last year's version, so I tried to make it a bit easier this year.

    It takes me a couple of days to make these (using my old project as a starting point), but Construct is so easy I find the work a lot of fun. And this year I didn't really have ANY unexpected problems. I got a little nervous when the intro video ran great during testing, but once deployed to my website it froze and buffered every few seconds. That had me worried, but I reduced the render size to 640x360 and then it was fine.

  • Oh, and I just want to say a big thanks to everyone at Scirra! Using Construct 3 is a ton of fun and I'm still amazed that I can create 1920x1080 games that run so nicely in a BROWSER. Outstanding!

    And it's such a versatile tool... This year I thought, "Hey, I wonder if I could add a full screen video?" I had to lower the resolution to get it to stream well, but it worked great, and it was very easy to implement.

    After I got this year's game working I thought, "Next year, when I have more time, I should add the ability to save your progress..." I did a little research and it was so easy I had it working in like 15 minutes! How awesome is that?

  • My daughter has always loved Easter -- so even after she became an adult my wife and I continued to have an egg hunt for her every year.

    Four years ago we moved away to Europe. When that first Easter came around I decided to use Construct to make her an ONLINE egg hunt using pictures of our old house! She loved it, so the virtual Egg Hunt is now a yearly tradition.

    The theme changes every year. This year it was: "Our Mexican Christmas!" and I used photos from our recent trip together. We stayed at an airbnb on the beach and it was glorious!

    Here is this year's game: cuttergames.com/egghunt_2020

    INSTRUCTIONS & NOTES:

    1. There are 10 scenes. Each scene has 5 eggs. Find them all to move on.

    2. You can zoom in and out using the middle mouse wheel. (When zoomed in, you can drag the screen.)

    3. The game is a whopping 75mb. Give it some time to start.

    4. I downloaded the music from YouTube. Please do not distribute!

  • Hello, I just went to my website (which has a number of Construct games and prototypes) and immediately a virus warning popped up on my screen. (Attached.)

    Could this be due to Construct or is it something else?

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  • Very impressive! You are doing some great work on this!

  • I'm working on a prototype for work and it runs great on my PC, but on my iPad, even though my browser is full screen, every time I drag an item the whole screen (browser window?) moves at the same time.

    Any suggestions to fix this?

    UPDATE:

    I continue to research this problem but I'm not finding much in the forums. One suggestion said to play with the scaling options. I think I've officially tried them all now, but without any luck. I also changed the layer scaling to "0" and the layer parallax to "0,0".

    I'm using the Browser object to change to full screen and I thought maybe that was the problem. Unfortunately, turning it off had no effect.

  • very well done again! found all of them - the zoom really help this time.

    the second black and white one gave me the most trouble.

    Thanks! And I can't believe you played this one all the way through, too. You are a dedicated (and somewhat masochistic) gamer!

    Regarding the zoom... yeah, about that. The other one had it, too. In fact, this is the 4th year that I've made this game for my daughter and all four have had the zoom. I mainly make it for her to play, so I don't always include instructions.

  • Thanks for the nice comments. It's fun to put those little games together every year. Takes me a couple of days to find and edit the new music, pick out some new eggs, hide them in the scenes, etc.

    I have one "egg" object with two animations: "full" and "pieces". I use a paint tool to hide the eggs (by scaling, cropping, etc.) then I save the pieces and import those frames into "pieces". I place the pieces in the scenes using C3 and change a variable for each piece to indicate which "full" egg it comes from. Then the game engine I created four years ago handles everything else.

    you made it really hard though! there was a nasty hidden egg in the coffee house.. I never even saw it.. I clicked it by mistake.. I must have heard that Winter Wonderland song about 5 times!!

    Haha. Yeah, sorry about that. I knew that scene was going to be really hard so I actually hid 6 eggs in that one. There are two hard ones and you only need to find one of them. (One egg is covering the letter "O" in FLORENCE. The other one is super tricky. There is an egg shaped object on the counter. That seemed too easy... so I hid the egg in the egg shaped object's *reflection*. Yeah, I ******

    The game you made/make for your son sounds awesome! I love using Construct for projects like these.