TRMG's Recent Forum Activity

  • Hi Animmaniac, could you re-upload the effect?

    I really wanted to make a water physics game and this seems to be the best way to do it.

  • luckyrawatlucky Yea I was trying to use only one object for this since it would be a cleaner way, but it seems like it can't be done I'll do it with multiple objects.

    Thank you both for the help.

  • Bump...

  • [...] If you make attack animation to only move one hand with a weapon, and shield animation to only move another hand with the shield, then you may be able to play both simultaneously. [...]

    I've have tried that and it didn't work. Seems like even if they don't share the same bones, the animation still get fully replaced by the new one.

    But thank you all the same

  • dop2000 Hi, I am using character maps, but I don't think that they'll help in this situation...

    Let me try to explain what I am trying to do better:

    I have these two animations (Videos):

    Right Hand Attack: https://www.dropbox.com/s/tge0z6reeuq5k ... k.mp4?dl=0

    Left Hand Shield: https://www.dropbox.com/s/vy7dg6k9v649l ... d.mp4?dl=0

    And I want the player to be able to attack (when pressing the space bar) or shield (when pressing shift), even if the other animation is playing. So if he is shielding and he presses space, I want him to continue to shield and at the same time play the attack animation.

  • can post a .capx add-on free?

    The pluggin is needed for importing spriter animations into C2...

    Can you download it from here?

  • post some photos or a sample .capx, otherwise it's not easy to figure out what you want to do, because what you say can be done in so many ways depends on exactly how you want it and the assets you want to use

    Here's the capx: https://www.dropbox.com/s/vnenqnnor82uk ... .capx?dl=1

    (They're melee weapons instead of firearms, but the animations still be independent from one another)

  • NN81 They are two weapons, one for each arm, with separate animations.

    So the player should be able to shoot with the weapon in his right hand whether or not he is also shooting with his left hand, and vice versa.

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  • Hey, sorry I'm asking a Spriter-related question on this forum. I have asked on their forums, but I haven't received a message yet and this is an important part for the game I'm making...

    So I have a character that has two weapons in each arm and I want the player to be able to attach with either hand independently of each other. Is it possible to do this with only one Spriter object, or do I need to somehow frankenstein it with multiple Spriter objects?

    Thank you!

  • Hey, it seems like it's only available for the pro version...

    Do you know any free alternatives?

  • Oh, that's awesome! I already started using Spriter for this project so this should be pretty easy to do.

    Thank you very much for letting me know!

  • Hey there, I am working on a Dark Souls-like game, but I sort of got stuck at the animation system.

    In the game the player should be able to equip a weapon or a shield in either hand and 3 armor pieces (legs, body and head).

    I tried 'cutting' the player character into multiple pieces then moving and rotating them based on a XML file with the animations. (Link: )

    But this proved to be way more complicated than I thought since I haven't worked with XML files before and didn't figure out a way of moving the pieces with events...

    So, do you guys know how to make this work or of an easier way of doing this while still allowing the player to equip multiple things?

    Thanks!

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