rtkiii's Recent Forum Activity

  • I was able to get the AD to load on my test device once I moved it to Google Play Developer but then I published it and now my test device says it is not compatible. Damn it!

  • I did not have a plugin but stumbled across about how to on this site, I had to add it into XDK. The one they had was bogus but this one pulled in for me. One Step closer for me anyway. Thanks!

    EDIT: Can I TEST with Intel XDK and Android Device or does it need to be published before I can see apps?

    EDIT 2: Can I use Simulate inside of XDK to Test?

  • Try with one of these two plugins (C2 and Cordova):

    First, completely free: http://tinyurl.com/hcjxmtx

    Second, 2% traffic to cordova plugin devs (Liming Xie): http://tinyurl.com/hb2245q

    I'm having the same issue. I'll give this suggestion a try tonight.

  • I tried last night again with no luck.

    Do you have to publish the app in Google Developer before you can test the Ads?

    I exported out of Construct 2 and created a xdk and tried to "Test" inside of that on an android device and I did not see any Ads. I turned "Test" off inside of Construct like it instructed in another Scirra document...is that causing issues?

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  • Oh...so you cannot test on windows...dang it. So you go through the whole process of exporting in XDK before you can test?

    sorry to jump in by I am having the same issue but I have only tried testing inside of Construct so I thought I did something wrong.

  • No I walked away from VS2015 all together. Sorry.

  • Original Post?

  • Yeah I can open with HTML fine inside of VS2015 and I can see things but when I was following a tutorial it said I should go through the mention most other use. Is that not necessary? Or do I just need to be able to make changes to that file...somehow?

  • I found this thread on this same issue but I noticed Ashley mentioned to open a separate thread if the fixes listed did not help, which they did not help for me. I have tweaked my ID and Version several times with no success. When I click on app.manifest file insde of VS2015 it does nothing. I have to right click on the file and do "open with" and then select the app manifest application. Once I do that it gives me an error inside of VS which incredibly vague. I am sure this is something I am doing that is wrong, this is my first attempt to build a Windows 10 application.

    https://www.scirra.com/forum/can-t-open-package-appxmanifest-in-vs2015_t152806

    If I go into Project - Store - Edit AppManifest I get a little better error, "Error HRESULT E_Fail has been returned from a call to a COM component."

    NOTE: I do not have a developer account yet. I wanted to test some things before purchasing. That is not needed at this point, right?

    Settings in Construct 2

    File I click onto to go to VS2015

    Info inside of VS2015 for my App

    http://i863.photobucket.com/albums/ab19 ... rlwldc.png

    Error when going through Project - Store - Edit AppManifest

    http://i863.photobucket.com/albums/ab19 ... 6aqgmk.png

    I am pretty sure this is not a Construct issue but I have no success elsewhere and this community has been very helpful with other issues I have run into.

    Thanks,

    Rich - Windows 10 noob <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Re-enabled the any touch start > and it does the same thing where it go to the location on the screen I touch and then just goes back to a default location. I do have mouse controls in which I am removing and testing again - WORKS! I lost the nice rotation I had with mouse controls but one step closer. Thanks, Plinkie!

    Might be harder than I thought to add that nice mouse rotation

  • current I am using "Is in Touch" "Set angle toward touch.x, touch.y" because when I used "any touch start" the object did not rotate or work properly. But I can give it another try.

  • Not sure if that is a good title but currently I am working on a rotational shooter where the player1 ship will set angle to the touch.x/touch.Y which works great, but when I release the ship goes back to the original angle. I would like the touch.x/touch.y to become the default angle until the screen is touched again and then moves to the next angle. I am not sure if this makes any sense and my terms a noobish, because I am just starting out. Any ideas on how I can get this to work.

    Also I think I would like the ship to rotate to the angle(which I can get to work with a mouse) but seem to have problems getting it to work with touch.

    Thanks,

    Rich

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rtkiii

Member since 1 Dec, 2015

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