ok, then let me share the specifics.
hehehe, it's not Spore, I've limited myself to 2 genetic traits, face shape and eye colour. Like I said, it's not as complex as it sounds.
I don't mind sharing my capx. I'm very pro open development and if someone really wants the thing it took less than a day to make and two days to not fix, they can have it. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
https://www.dropbox.com/s/vyo89fyz1ebgy ... .capx?dl=0 since I don't have attachment options yet.
Variables are negative if they're not assigned or far too high in the case of instance variables.
"Floofs" is basically "creatures" the array that stores the creatures is called Floofs and the container sprite Floof.
The random generation Function works as intended, but the fusion on seems to not get to the assignation phase where it sets the instance variables, which in turn set the animation and frame.