My English is not good so i will try to explain myself as good as i can.
I love making isometric games but there is always be a problem.Shorting z order.
In some of my projects , i put every elements into the one object family as frames.Then applied "short z order" action.
This system works but picking instances is so hard with it.
I want to know , is it possible to short z order of 2 different objects (not instances of same object) by Y axis?