Carbincopy's Recent Forum Activity

  • I was testing random stuff

    So here is a happy rainbow kinda thingie!

    HappyRainbow.capx

    Actually the rainbow is animated and flows to the right nicely

    This uses the Tiled Sprite plugin

    I'm not sure I'll use this for my project because the fps are dropping fast with many nodes, but it could be super handy to create all kind of moving things, escalators, hydraulic pipes, tank tracks, conveyor belts...lemo2013-02-19 06:18:02

    Plugin is located here...

  • >

    > > export your project in "www" subfolder of "your project" folder.

    > >

    > > Now Open "your project" folder

    > > now open "intelxdk.config.additions" xml file in your favorate editor or you can open in intel XDK too

    > > Ctrl + A & del everything

    > > and paste below codes

    > >

    > > <preference name="debuggable" value="false" />

    > > <intelxdk:crosswalk xwalk-command-line="--ignore-gpu-blacklist" />

    > > <intelxdk:crosswalk xwalk-command-line="--disable-pull-to-refresh-effect" />

    > > <preference name="CrosswalkAnimatable" value="false" />

    > >

    > > save it

    > >

    > > This Problem is covered in my this Tutorial

    > >

    >

    > I will give this a try right now.

    >

    I tried this and still get build error on all my apps. I did it to all just in case it might be helpful. but no go.

    Ok! Here is an update. I don't have a clue as what the issue really was, But here is what I did differently and seams to have fixed the problem.

    1. started with no plugins - exported cordova with xdk - minified (built successful)

    2. added plugins one at a time and built each time successful

    In intel xdk instead of using cordova directory which I had done in all prior attempts, I used all plugins form https://github.com

    not sure if the cordova directory is out dated with older versions of the plugins, but none the less I now have my apps ready for google play store and will stay away from cordova directory in the future.

  • > export your project in "www" subfolder of "your project" folder.

    >

    > Now Open "your project" folder

    > now open "intelxdk.config.additions" xml file in your favorate editor or you can open in intel XDK too

    > Ctrl + A & del everything

    > and paste below codes

    >

    > <preference name="debuggable" value="false" />

    > <intelxdk:crosswalk xwalk-command-line="--ignore-gpu-blacklist" />

    > <intelxdk:crosswalk xwalk-command-line="--disable-pull-to-refresh-effect" />

    > <preference name="CrosswalkAnimatable" value="false" />

    >

    > save it

    >

    > This Problem is covered in my this Tutorial

    >

    I will give this a try right now.

    I tried this and still get build error on all my apps. I did it to all just in case it might be helpful. but no go.

  • export your project in "www" subfolder of "your project" folder.

    Now Open "your project" folder

    now open "intelxdk.config.additions" xml file in your favorate editor or you can open in intel XDK too

    Ctrl + A & del everything

    and paste below codes

    <preference name="debuggable" value="false" />

    <intelxdk:crosswalk xwalk-command-line="--ignore-gpu-blacklist" />

    <intelxdk:crosswalk xwalk-command-line="--disable-pull-to-refresh-effect" />

    <preference name="CrosswalkAnimatable" value="false" />

    save it

    This Problem is covered in my this Tutorial

    I will give this a try right now.

  • You should report these issues to Intel - Construct 2 does not control the build process, that's done by the Intel XDK.

    I did.

  • BUILD FAILED

    Total time: 14.121 secs

    ERROR building one of the platforms: Error: .../test/platforms/android/gradlew: Command failed with exit code 1

    You may not have the required environment or OS to build this project

    Error: .../test/platforms/android/gradlew: Command failed with exit code 1

    at ChildProcess.whenDone (.../test/platforms/android/cordova/node_modules/cordova-common/src/superspawn.js:139:23)

    at emitTwo (events.js:87:13)

    at ChildProcess.emit (events.js:172:7)

    at maybeClose (internal/child_process.js:821:16)

    at Process.ChildProcess._handle.onexit (internal/child_process.js:211:5)

    I have tried with and with out plugins. I am getting very feed up with all this crap.

    I have spent days trying to find out what the issue is. I have tried compiling 5 apps so far and they are all giving the same error. did construct 2 change and now does not work with intel xdk? If so is there another way to compile apps that is just as straight forward?

    any way to fix this? please use basic steps to take. as I know little to nothing about adding hardcode to file and what I am looking for.

  • Cordova made some breaking changes when they released 5.0.

    The automagic plugin handling will continue to support Cordova 4.x but if you need 5.x support for some other reason I have made a version only available at Github.

    To use it you need to disable the current plugin and instead point the plugin URL to https://github.com/FrostyElk/cordova-parse-plugin

    If you have any question please contact me at support@frostyelk.se.

    is there a fix for this as intel xdk will not go less then 5.1 as of the last update. any help would be greatly appreciated. thanks again. Jeremy C.

    Hello everybody, I two had this issue a few times. If your game uploads and has a black screen or some error message floating in the game field. Try recompiling the game with out minify checked. This seams to be happening more and more with newer versions of construct 2. Not only does it effect The Scirra Arcade, but also other exported file types. Currently I Recommend not using minify code unless you really have to.

    Hope this helps. Jeremy C.

  • Newest version just released V2 it has come a long way since my first attempt at creating it.

    https://www.scirra.com/arcade/puzzle-ga ... e-v20-4713

  • You just saved my life. Cheers!

    Your Welcome..

    The manual has not kept up with the constant changes, Both with Construct 2 and out side compilers.

    And even more so with all the plugins being added and outdated as fast as they are created.

    I do my best to point out issues when I find them.

    Have fun and enjoy. Jeremy C.

  • Carbincopy

    Sorry for the issues. I tried your app on my phone, it did not crash but it did start with a black screen. This is usually due to minifying scripts (you can search the forums, it happens often throughout Intel XDK, and Cocoon for various plugins). I suspect it will work fine once minify is off, and if not you might have other issues (I see you did a few updates when you updated your app to the play store, so isolating it could be hard). I am willing to work with you, simply drop me an email with your CAPX (or PM me your email). I tried to email you, but your email seems to bounce (used the support email from your website)

    As for Google Play, are you aware of the different upload procedures? They have alpha and beta testing. Anytime you do an update, I highly recommend using those, to prevent issues going into production.

    Did you try the demo CAPX that was included with the plugin?

    I rebuilt the .capx, I removed the minify and recompiled the .apk with all the plugins. The app did not crash, But now it will not open the ratemy app part and now Admob ads are not displaying. I will work on another update tonight. All the updates to my solitaire touch app where from trying to fix the app once I added the ratemy app plugin.

    At least it is working again, Should start picking up speed again as no one left a bad rating at least.

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  • >

    > > How about this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    > >

    > > https://www.scirra.com/store/construct2 ... d-app-2510

    > >

    >

    > The plugin needs fixing. Crashes my apps. I give 0 stars out of 5 and will post comments to keep other away from an outdated plugin that does not work.

    >

    Hi Carbincopy

    Sorry for the trouble, but did you not test the app before uploading it to the app store? Did it work when you tested it?

    Please try this app as it is using the plugin, https://play.google.com/store/apps/details?id=com.hedev.that.custom&hl=en. Once the app loads, try to hit the Rate button on the top right. Does it work for you?

    Please send me your capx, and build process. I also have no problems giving you a full refund.

    EDIT: Carbincopy, are you by any chances using the minify code options?

    I tested it seamed to work, but never got the ratemy app part. then built it with intel xdk. Uploaded the new .apk and now google play is not happy with me and pulling my apps for instability. As they crash on load.

    As for the minify script question yes I compress my apps as they are huge files.

    I will try without compression, but already have suffered major traffic losses and tons of uninstalls.

    I would really like it to work as that was the point to get more ratings to get better placement on google play for high traffic apps like Solitaire, Poker, Flappy Bird clone and other known traffic apps.

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Carbincopy

Member since 27 Nov, 2015

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