klabundee's Recent Forum Activity

  • > On clicked, store Mouse.X and Mouse.Y

    > Use math to split the position with grid size so you will be able to know the grid position to place the object.

    >

    > Example: Mouse.X=1222 and Mouse.Y=342

    > The grid size is 128x128 so

    > 1222/128 = 9.54

    > 342/128 = 2.67

    >

    > So you need to create the object on grid 9x2..

    > Converting into pixels.. 1152x256

    I am very late, but I tried this from what I could understand. I got this. imgur.com But, it doesn't work, and just places it far away from the mouse (on no grid).

    On clicked -> Create Object At

    X: (floor(Mouse.X/16))*16

    Y: (floor(Mouse.Y/16))*16

    Dont forget to set the sprite origin image point at Top Left

  • Use an instace variable on germ.

    On start of layout:

    For each germ:

    - Set instace variable to round(random(1,10))

  • Menu Project->Export->Web

  • round(playercontrolbox.Car.Speed / 3)

    Edit:

    floor(x) Round down x e.g. floor(5.9) = 5

    ceil(x) Round up x e.g. ceil(5.1) = 6

    round(x) Round x to the nearest whole number e.g. round(5.6) = 6

  • Here, try

    mega.nz/file/x1wlmQiR

  • "You should ask nintendo to support html5 games" rsrsrsrsrs

  • > 2) The thumbs on the website aren't linked up - is that intentional?

    Not sure what you mean by that Tom_A2020

    I think that he meant that the images of each game (thumbs) does not have the link action on it.

    And I guess that it does not have the link action because they have more than one version (platform) and each platform have their own link action.

    Edit--

    Is it possible to have a detail page or even a modal showing details of the game.. description, trailer.. screenshots..

  • > AFAIK, it was made on C2 and for exports mp2.dk/chowdren

    Interesting. Didn’t ever see this. Too bad it doesn’t get a little more promoted to entice other developers (not using Unity or similar engines) to go the route of Construct.

    Glad you posted a reply. Might have to use this service down the road.

    There is also this one that I know:

    ratalaikagames.com

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  • Nice job!

    I didn’t know CyberShadow was done in Construct. What engines did they use for the ports to the Switch or PS?

    This has a nice interface to scroll through the selection. Keep it up!

    AFAIK, it was made on C2 and for exports mp2.dk/chowdren

  • Using is on floor is not the best way for this..

    You have a condition trigger: On Jump

    Use, on jump set animation to ID_SALTO

    You can also use Is Jumping to compare and set your animation..

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klabundee

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Member since 26 Nov, 2015

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