klabundee's Recent Forum Activity

  • Try this:

    Start with turret enabled: no

    And create a condition to enable it only when you have line of sight, also when you have line of sight use the action: Add object to target.

    Create an else condition and set the action: Unacquire target.

    Lets see if it works.

  • Try using a line of sight behaviour together.

  • 2 - OK, I think that the best approach for this is having a function to update both: global variable and the text display.

    So, using this function you just need a trigger..

    - On colision with "sweets: call function Update_Score and don't forget to set the Param(0), Param(0) is the amount of Score that will increase, so, using this function you can have different score for different itens and even when finishing levels.

  • Your problem is here:

    You need to also compare if damage is not equal to 5, otherwise it will start to play "Idle" again.

    Like this:

  • 1 - Your "problem" is parallax, on your UI layer, set parallax to 0% x 0% and it will stay on the screen.

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    editor.construct.net/r141

    Só trocar o final do link pela build que você quiser.

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  • Try using lerp.

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    E ai Tiago, tudo bem?

    Pelo que dá para entender da mensagem, você criou o projeto com uma versão mais nova do C3 e está tentando abrir com uma mais antiga.

    Tenta abrir com a última versão disponível.

    E acho que o pessoal vai te encher o saco por estar falando em pt-br aqui..

  • There are more than one way to do that, it's possible to edit the element to change the score amount so your game will post it as a normal/valid score or they can even find the url of your leaderboard and post scores.

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klabundee

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