klabundee's Recent Forum Activity

  • how????

    Create a new sprite. Place it on screen. Add pin behaviour. Set an action on start of layout: pin this new sprite to the animations sprite. Disable colisions on animations sprite.

  • so my walking animation is glitching me into the air and it then does my falling animation witch is it then makes me fall threw my semi solid blocks.

    my walk animation and idle animation wont play on semisolid blocks.

    this is my first game and my second day of ever being on construct.

    You probably have sprites with different colision points. I would suggest using an invisible sprite as collision pinned to your player sprite that contain the animations.

  • Yes, event sheet, sorry.

    Can you share your project? I will try it here

  • Are you using separated spritesheets for each layout?

    If yes, you need to include the spritesheet that have the condition/action On Button to the "Level Select Menu"

  • I am creating a web application using construct 3. And I want to support both desktop and mobile. How can I do that?

    (I mean mobile is portrait and desktop is landscape).

    I guess that I will have to create different versions for different platform. Then in the beginning I will have to compare platform's resolution and on basis of that I will redirect them to correct version which will be best for their platform

    Probably the best way is having 2 versions for each case, and using PHP you can detect if is mobile and redirect it to the mobile version

    $useragent=$_SERVER['HTTP_USER_AGENT'];
    if(preg_match('/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows (ce|phone)|xda|xiino/i',$useragent)||preg_match('/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i',substr($useragent,0,4)))
    header('Location: http://url/mobile');
    
  • Events are compared every tick in order from top to bottom.

    Your first event, if true, sets Act frame to 1 and it is enough to trigger the second event..

    So in the same tick it is triggering more than one event.

    I would suggest creating a main event: ON -> Pressed and compare the sprites animation frame as secondary events using else. This way it will only trigger one condition per tick.

  • If both animations/frames have the same size and origin points, this problem should not happen.

  • Exportou para qual plataforma? Como está testando?

    Você precisa escrever pelo menos uma tradução da tua dúvida em inglês, pode ser google tradutor..

    --

    Which platform have you exported to? How are you testing?

  • Hello everyone!

    I'm also not sure if this channel is still being read

    Yes it is ;)

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  • It's not just you. 2

    Edit: It also has a bug that sometimes even after open/read your notifications, it will remain showing notifications of unread posts or updates.

  • I Would like to help but your project is too big, 513Mb..

    Can you reproduce it on a small example?

  • Finally finished the journal/menu UI setup. Had a lot of help from ProUI.

    What a beautiful game.

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klabundee

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Member since 26 Nov, 2015

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