Geru's Recent Forum Activity

  • Rex

    First of all, I goddamn love your plugins and behaviors!

    I just checked your MoveTo-behavior and maybe noticed a bug.

    I made a simple platform character and added him the MoveTo-behavior.

    With "E" he moves fast 300px to angle 0... works great so far.

    But if you jump and click "E", or if you move into a solid object the character begins to bug.

    Example MoveTo bug

    And most of your download links are wrong, the ".7z" is missing at the end.

    Hope you'll find some time so fix it :)

  • Wow guys you're so amazing! :D

    Both solutions are pretty cool, whereas the version with the pre-sliced pictures is easier to understand for me and also good for custom images.

    But the canvas solution looks more dynamically and easier to do changes I think.

    I'm gonna try it out and see which ones better for me

    Thank you very much guys! :)

  • Hi Guys

    I made a simple analog watch in Construct 2.

    There already rotates the minute hand.

    Now i want to add color between 12 o'clock and the actual position of the minute hand. (like in my awesome drawn picture below the watch)

    How can I do that?

    Thanks for your help :D

    Program

  • Ok I extended my program so it generates those "Detectors" programatically :)

    But heres the problem.. Everything works well until you "cleaned" up a bigger part of the screen.. On mobile device it's even lagging more :/

    But thats in your version too, I think its because of to many created "TouchPoints"...

    I just could resize it, that you find it faster, think that should work, but if anyone has another idea that would be great :D

    Maybe there's a better way to do this...?

    If not, it's not a huge deal at all, but it would be nice ;)

    Thank you alot

  • Wow that's so great <img src="smileys/smiley32.gif" border="0" align="middle" />

    Exactly what I was looking for, and a really clever solution I have to say <img src="smileys/smiley4.gif" border="0" align="middle" />

    It was well explained too, and I'm thinking about to create the smilie as a own object and initialise it at start with an array containing your "Detectors" to completely cover the smylie with them programatically.

    So I can set it to a random position.

    Think that might work, gonna try it now :D

    Thank you so much dude!

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  • Hi guys

    I made a little program, where you can "clean" the foreground, to show the background - its self-explanatory i think

    dl.dropbox.com/u/61284640/Minigame1.capx

    Now what I want to do is executing an action if you cleaned up the part where the smylie is in background. I really don't know if its possible, and how to make something like this.

    Thanks

    Geru

  • Wow what a quick and helpful answer!

    Works great, thanks dude :D

  • Hi there

    I have a little problem with stacked objects.

    As you can see in the attached project, if you click on 2 or more stacked burger objects, they disapear, as they should, but it just counts +1 in the textfield (bottom left) :/

    It should count +1 per burger clicked btw :D

    dl.dropbox.com/u/61284640/Burg%C3%A9rs.capx

    Thank you in advance

    Geru

  • Wow that looks great :D

    And works pretty well too

    I thought its way more difficult, but you solved it with 3 simple lines >.<

    Big thanks

  • Hi

    I have an object "ball", that is randomly created on my screen.

    How can I create another instance of this object, anywhere but not at the same place like my first instance?

    Thanks a lot!

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Geru

Member since 6 Feb, 2012

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