holi's Recent Forum Activity

  • OK, I find out that sprites containers will fit my needs

    I find that while searching for info about pinnedUID, so thanks again dop2000!

  • Hello dop2000,

    I dont want to interact with a particular instance, but a whole group of them pinned together (if X touch Y, then destroy [XABC])

    In the same time I don't want to destroy another [XABC] which is living his life in the same layout....

    on top of that I want to be able to create any [XABC] I want (for exemple with a button pressed)

    Thx for the reply, I'll check PinnedUID that I never look at before.

  • Hi guys!

    Im facing a pretty complex situation (at least for me...) and I'm really not sure what is the proper logic to deal with it:

    I'm looking for a way to manipulate similar group of instances composed with various instances (wich are pinned together)

    for exemple:

    A "Group of instance ABCD pinned togheter" and another "Group of instance ABCD pinned together".

    I want to be able to duplicate them on the fly but I will be also able to destroy each group individually

    Since I'm pretty lost with that situation, I don't have any capx to provide...

    Any advice would be appreciated.

    Thanks!

    Holi

  • Hello!

    I'll be interested to test this out as well if the pluging will be aviable

    thanks!

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  • Hello!

    as you might understand, the size is optimized for the best performance possible and is also optimized for a true pixel art canevas (around 320*480).

    Also, you can always upscale them in Construct 2 using point sampling instead of linear sampling (project properties >configuration settings >Sampling )

    Thanks!

    PS: I released another UI pack here:

    https://www.scirra.com/store/game-user- ... ixels-2507

  • Retro Pixel UI : Steam Pixels — Now for sale in the Scirra Store!

    https://www.scirra.com/store/game-user-interfaces/retro-pixel-ui-steam-pixels-2507

    <h3>Title</h3><div class="deshr"></div><p> Over 125 unique assets and an exemple.capx to quickly copy/past elements on your project!</p><h3>Title</h3><div class="deshr"></div><p> Check out the live demo here:</p><p>http://www.handscandance.com/SteamPixels/</p><p>Want more retro pixels? Find out here: Retro Pixel UI</p>

    Use this topic to leave comments, ask questions and talk about Retro Pixel UI : Steam Pixels

  • blackhornet Thank you guys!

  • Hi guys!

    I'm trying, with a simple button pressing, to change the state of an object between 3 sates in this order :

    1-stop and shooting

    2-moving right and not shooting

    1-stop and shooting

    3-moving left and not shooting

    but cannot find how to make it work :/

    Here is a screenshot of what I've got

    Any ideas?

    Thanks!

  • Hi guys,

    Finally! I'm upgrading this pack with more assets and some surprises. But before launching anything, I wanted to know if you had any request regarding this pack?

    Thank you!

  • This solution should help me to kinda close the project im working on, thank you!

  • Problem Description

    after the screen shake behavior was activated, text from text boxes are all over the place.

    Attach a Capx

    capx attached

    Description of Capx

    press any key to activate the screenshake, the text should stay in his original position.

    Steps to Reproduce Bug

    • Step 1 press any key to activate the screenshake

    Observed Result

    the text go down every time the screen shake is activated

    Expected Result

    the text should stay in his original position

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (?)
    • Internet Explorer: (?)

    Operating System and Service Pack

    win 7 sp1

    Construct 2 Version ID

    Construct 2 r190

    Thx

  • Retro Pixel UI — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/retro-pixel-ui-409

    <h3>Retro Pixel UI</h3><div class="deshr"></div><p>Old school pixels for your UI!</p><p>Over 800 assets for all you needs, to speed up your UI work, and a professional approach on all the assets, technically and artistically.</p>

    • multiples delightfull color schemes!
    • buttons with states (normal-hover-pressed), multiple sizes and colors!
    • 80+ icons collection with 6 color schemes for a total of 510 icons!
    • retro HUD and controls!

    Use this topic to leave comments, ask questions and talk about Retro Pixel UI

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holi

Member since 31 Jan, 2012

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