Aekiro's Recent Forum Activity

  • Great plugin but has bugs :(;

    There's a bug where 2 instances are rendered black when set on different frames of same animation.

    Is it possible to have different instances not share the current frame/animation ?

  • Cool game, surprisingly fast on a low end device (redmi 5).

    Pros:

    - Funny

    - Cute art even though I'm not into pixel art.

    Cons:

    - The tutorial at the beginning explains trivial stuff so it's pretty useless, player can figure everything out by themselves.

    - a story that has been told a million times

  • blackhornet thank you for this super helpful utility.

    I see that it also generate templates for the C3 runtime files but for example for the instance class in instance.js it would be nice if it names it behaviorIdInstance instead of the default MyBehaviorInstance.

    Same thing in behavior.js and type.js.

  • For whoever has an issue with flipped text when pasted; comment this line in Acts.prototype.PasteObject() :

    inst.height = -inst.height;

    I dunno if it breaks anything though, but it seems that it does not.

  • Ashley Sorry to bother you, but would this be possible to achieve?

    Thanks.

  • Hello,

    While I develop my addon, whenever I make a change in my addon files I have to :

    - open the console in C3 and check disable cache (otherwise C3 will not pull the latest version of the addon after you restart C3)

    - restart C3

    - open the project again in C3

    - press preview then test my changes

    In C2, all I had to do after I make changes was to refresh my preview in chrome.

    Can we have the same thing in C3 ? Ashley please.

    Thanks.

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  • Thank you so much, this is exactly what I need; but the https server does not work. I hope you can look into it.

  • This is a slightly better way:

    You import all the spritesheet in the default animation.

    Then you duplicate the default animation as many times as there are animations in sheet.

    Then for each animation you delete the frames not belonging to it.

    Hope that helps.

  • What I liked :

    • The game art is jaw dropping.
    • Performance is great on a gtx 1050Ti, 8gbram, i5

    Things that need more work imo:

    • A parallax of layers of pre-rendered 3d elements can sometimes break the immersion and have this paper cut out effect especially when I move.

    I dunno how can you make things more believable, more "blended"...maybe play with shadows and light ?

    • The character animation is choppy...I expect it to be fluid and rich just like the environment...plus the waking animation is kinda cute and childish for a dark character.
    • the dust coming from the character feet is a bit cartoony.
    • maybe a better menu

    If I had to sum up my experience I would say it looks modern (gorgeous 3d art) but its plays retro (choppy movement).

  • Thanks for taking the time to answer my questions.

    I wish you could have been less condescending.

  • This is what I want to do in C2 :

    But you said that looping over an array defined in js script in C2 is a bad idea (cf my previous questions).

    If it's a bad how can I get my scores to build a leaderboard ?

    [quote:1ciur67z]I don't want to torture you to death by the way

    lol, cool, I thought I was the one torturing you.

Aekiro's avatar

Aekiro

Member since 13 Nov, 2015

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