bjadams's Recent Forum Activity

  • Have a Playbook but no C2 game ready yet!!!

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  • It's no problem to disable WebGL for this one project i am doing.

    The problem is that I am SAVING the sprite at the very start.

    Then every time I hit a button to colorize using hue I RESET and colorize.

    This works great in IE and Firefox. But it does not work in Chrome & Safari.

    Any ideas?

  • back to square1... microsoft just announced continuing support for Flash in Win8 :(

    I thought that with win8, Flash would finally disappear slowly...

  • I am SAVING the sprite at the very start.

    Then every time I hit a button to colorize using hue I RESET and colorize.

    This works great in IE and Firefox.

    But it does not work in Chrome & Safari.

    I had to disable WebGL in C2.

    any ideas?

  • What values does the Tint option take?

    is it from 0 to 1?

    And how can i map 0-255 rgb colours to represent them in Tint values?

  • Pode, really love your plugin. I truly hope that you will add support for more than 1 sprite so it can be usable for real-life projects!

    Really looking forward to an updated version!

    Thanks

  • What is the name of the plugin that applies a color filter to a sprite's image?

    Thanks.

  • Looks like a great plugin, just what I needed!

    However, does it colourize all-white sprites and make them any RGB colour or it preserves the white?

    Also will there ever be an update to allow colorizing of more than 1 sprite per project?

    Thanks a lot.

  • it will be impossible to load multiple coloured versions because i will have 30 sprites and each sprite can have 20 different colour combinations.

    there must be some simple way to set the RGB values and colorize a sprite.

  • I have a white sprite, called MySprite.

    I want to change it's colour to RED.

    Searching around I found out that I need to do MySprite.RGB(255,0,0) however being a total newbie I cannot find my way where I need to input this in the Events.

    any links or faqs where I might find some more help?

    thanks a lot.

  • GUESS COLLISION POINTS seems to recalculate the collision polygon... just what I needed!

    I think I might give it a shot tomorrow, to try to re-create C2 friendly XML co-ordinate files from Photoshop!!!

  • Creating something like this in LAYOUT.XML should be no problem from Photoshop:

                   <instance type="Sprite">

                        <properties>

                            <initial-visibility>Visible</initial-visibility>

                            <initial-frame>0</initial-frame>

                            <effect>(none)</effect>

                        </properties>

                        <world>

                            <x>150</x>

                            <y>150</y>

                            <z>0</z>

                            <width>256</width>

                            <height>256</height>

                            <depth>0</depth>

                            <hotspotX>0.5</hotspotX>

                            <hotspotY>0.5</hotspotY>

                            <angle>0</angle>

                            <opacity>1</opacity>

                        </world>

                   </instance>

    However PROJECT.caproj also has reference to the Sprites.

    Can I leave out the <collision-poly> details (as these will be impossible to recreate in Photoshop), or will I mess up C2?

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bjadams

Member since 30 Jan, 2012

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