TobyeRyan's Recent Forum Activity

  • So I recently found out that my text system was incompatible with BBCode as I was using "/" as a token separator. So I went through and changed it to work with "\" instead.

    While it works fine, I noticed that after typing in the variable window it will make every "\" into "\\" instead:

    I'm just wondering if it's a visual bug or something intended? Like I said everything works as though it's only a single backslash (as multiple would throw my coding way out of whack), but I am curious just to make sure I'm not walking into some trap a few weeks of development later.

  • Keep it up :)

    Try to fix minor to major bugs and you will finish soon :D.

    Thanks for the encouragement, but it's over already ^^ I won't do anything more to it, it was just for fun. I learnt a lot though (especially about some very bizarre ways the engine picks things and strange timings using wait 0) which I can use on my main project :)

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  • Hey all, I tried to get a game done by myself for Ludum Dare, but half way through day 2 I found a rabbit hole of bugs (lesson learnt: don't rush when in a hurry!).

    Anyway I cleaned out most of the major bugs today, so you can have a look at what I managed to get done in a few days :)

    Play online in browser (fullscreen button in the bottom right): tobye.itch.io/ld-keep-it-alive-attempt

    Download capx: drive.google.com/file/d/1k3IizcgrdrIwZNTB67GVSbMNflWmPpYf/view

    There's no sound, no definite end, scoring is busted, but you can run around, level up, shoot some things and what not. Enjoy!

  • It's just simulate movement but with increased movement speed...

    I don't see how that really works the same. You can't set the angle of movement, just simulate left/right, so you can't shoot down for example.

    Currently the best I've got is with the bullet behaviour, which is equally as simple so I feel rightfully silly, just needed to add some deceleration after the boost period. Still there seems to be a few little issues, but generally it works as I wanted and I can tweak it easy enough from here.

  • Hey everyone,

    I've recently become obsessed with making cut-and-paste modules (XP systems, inventories, etc. etc.) and now I'm trying to do one that allows 'boosting' in a platformer. By that I mean having the character dash for a certain amount of time in a direction, just like in the old Rocket Knight Adventures game.

    I've tried messing around with gravity angles, but it doesn't work cleanly, as restarting proper gravity just makes the character drop quickly instead of a decelerating drop. I imagined it would have to do with vectors, but I don't really understand how they work - if I put the vectorY to a few hundred he'll go up slowly, a few thousand and he flies through the roof. However with vectorX no matter what value I use he just moves a little bit.

    Here's my capx if you want a look, but there's basically nothing in it, I just tried and deleted a bunch of ideas.

  • Hey all, I was just kicking around some of my old C2 stuff and wanted to make my old experience system for C3 in a way that I could just copy and paste into new projects to save me stuffing around. So here it is for anyone who wants to use it!

  • Ah nope I didn't notice it before sorry, thanks!

  • Hey mate, I'm wondering if you could please share how you did this? I wanted to make some homing missiles that worked in a similar way :)

  • Hey all, just wanted to share a little video of what I've been working on :) It's not pretty, all art is just stuff I've downloaded, and I've never done a youtube video before so the quality is poor, but here's hoping someone finds it interesting!

    Feel free to ask any questions :)

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  • I have seen that before - I think the fix is to put a one pixel transparent boarder around the edges of the images. You can automatically do that in the C3 image editor by clicking crop button.

    Thanks for the reply! I tried cropping the images and even adding more empty space, not none of it worked. I did find that if I change the Sampling option in the properties menu from Trilinear to Nearest the issue disappeared, but the images go unbearably grainy.

    I think I may need to submit it as a bug.

    EDIT: After checking thoroughly through the manual I saw it mentioned that it might be an issue that can be resolved by turning the Downscaling Quality option to High. This did indeed fix the issue for me, although apparently at the cost of a lot of extra memory.

  • Hey all, I've got a bit of an issue. Sprites in my game get very noticeable lines around the edges and I'm really not sure why.

    I've tried a lot of things like resizing, re-importing the images, etc. but it just seems to randomly occur. One sprite might be fine for a few days, then suddenly it has seams and a few days later they're gone again. They appear in the game editor and preview, but not in the sprite's image editor.

    Examples:

    Does anyone know what's causing it? I've built a rather extensive game engine over many months and I'd really like to get a game out of it while I'm stuck at home because of lockdown, but I don't want to start paying an artist until I can be sure this won't be an issue. Thanks in advance!

  • To convert from layer A to B:

    X = CanvasToLayerX("B", LayerToCanvasX("A", x, y), LayerToCanvasY("A", x, y))

    Y = CanvasToLayerY("B", LayerToCanvasX("A", x, y), LayerToCanvasY("A", x, y))

    Thanks mate! Working well :)

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TobyeRyan

Member since 30 Jan, 2012

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