zwedizhfizh's Recent Forum Activity

  • I could use some help with something that seems like just a dumb error on my part...

    I am making a point and click adventure game with multiple layouts, however I am coming across an issue where when I move from one layout to another larger one, the player will not travel beyond the constraints of the previous layout. Let me clarify: It's not that the character won't show up on the second layout, it's that he won't travel beyond the size of Area 1 (the first layout). The first layout is 2560, 1450 and the second is 10000, 5000. When the second layout starts, my character will not travel beyond the 2560, 1450 grid into the rest of the layout. I am using the pathfinding behavior to move the character and he is bound to the layout, is there something I'm missing? Thanks for any help <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Capx download of problem is below. Start from Area 1, walk into the far right corner and transition into Area 2. Then, try to walk to the right end of Area 2 and the issue should be apparent.

    https://drive.google.com/file/d/0B67iHi ... tkekE/edit

  • I have a terrible secret. I love the Nancy Drew point and click adventure games and I've been toying with the idea of making my own game similar to that style except around my house using photos I've taken and such. Would the best course for this be to just create a new layout for each new scene/room the player enters or would it be more effective to set up a large system of families and background images to cycle through? I'm interested in your feedback <img src="smileys/smiley1.gif" border="0" align="middle">

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  • Thanks so much! That was super helpful.

  • Bumping because I'm afraid no one will see it on the fourth page :/

  • I am having a major issue with the laser gun in my current project.

    What's supposed to happen:

    Press and hold space to fire laser, laser fires out of corresponding imagepoint on PlayerSprite to Mouse.Y vs PlayerDirection.Y.

    What is happening:

    Works relatively fine when ship is stationary, but has glitchy positioning issues... However when the ship has pulled a complete 360, it works fine.

    When the ship moves down, firing the laser while the mouse is below the ship on screen causes the laser to lose its position and seemingly fire out of some sort of parallax super-sampled position.

    Help! I am completely lost. Here is the capx.

  • Oh goodness, thanks a lot for the quick response!

  • I am in the process of creating a dumb little isometric space shooter demo thing with lasers and particle effects and blah. When I implemented a menu, starting from the menu layout and hitting start brings the player to the game layout, however the controls no longer work. Clicking to move doesn't do anything. Is there something completely wrong with my events sheet, or am I missing some crucial bit of info? Here is the capx: Isometric Test

    Thanks for the help. <img src="smileys/smiley1.gif" border="0" align="middle">

    edit: The laser controls work, hitting space activates the laser.

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zwedizhfizh

Member since 20 Jan, 2012

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