PabloDev's Recent Forum Activity

  • Zebbi

    The collision polygon isn't accessible from just events. That said, you can manually put the collision point locations in an array or something and just reference that instead. Or you can use a tiny sprite to find the collision shape by moving over an area and checking for collision.

    I think that's pretty good.

    Set yourself some image points in the sprite.

    Check if collision sprite player with tilemap.

    If have a collision, placed a small sprite in every image point and check if collision occurs tilemap at that point, then you get that image points have collision.

  • Yes, that was it, I thought it was already selected.

    Thank you!.

  • Hi, I'm doing some tests with Intel XDK for android, I have this problem when compiling:

    It's that?

    I do not understand how I have to fix it ?, any idea ?.

  • I believe that all parts rotate on a perfect circle (the picture is just an example).

    All parties continue to head but with a little late, something I think.

  • Thanks !, the example of the bridge is good but when you press 1 for breaking the bridge in half, the behavior is strange when it hits the wall is very rigid.

    I guess you could get with the physical library but I meant to do without the library.

    The game is Castlevania of super nes.

  • No response to this?

  • Hi, is there any behavior that makes this movement or someone has managed to reproduce it?

  • Or even better, why not include a apk ?.

  • I think a good option is to have the full and free game with ads and the option to pay to remove ads.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Other things contribute to the number on the left, like groups. Maybe it has been suggested, I dunno. Why do you want to know the number of events in individual event sheets?

    I wonder why people want to know the number of total events.

    I have a general eventsheet, all layouts run this evensheet.

    Then I have a evensheet only for each level.

    As I understand, all eventsheets never execute at same time in my game, that does not happen in my game.

    So, at each level, only the general (using include evensheet) evensheet and the only eventsheet of each nivel is executed.

    So why I want to know the total number of events?.

  • The number on the left in the event editor should be the line number for the event. To see the total number on an event sheet, scroll to the bottom and see the line number of the last event.

    True, thanks!.

  • Oh, god, I thought that there was some information about a more accessible way.

    Is not it has been suggested include this information to Ashley ?.

PabloDev's avatar

PabloDev

Member since 2 Nov, 2015

None one is following PabloDev yet!

Trophy Case

  • 9-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Email Verified

Progress

12/44
How to earn trophies