Laurent's Recent Forum Activity

  • Hi Rex,

    That's a really great plug in !

    Any plans to implant the same thing with Rotate ?

    Keep up the good work !

  • Thanks for the quick replies !

    The project would be aimed to mobile devices, so I'm afraid WebGL is not supported...

  • Hi there !

    I'm on a project and would like to know if the idea we have may be done in construct. Here are the different steps :

    • the user takes a picture using the webcam (computer/mobile device)
    • the user can cut the image in pieces
    • each piece can be maniulated : color/hue/brightness, position, rotation, size
    • pieces can be pasted to make a collage work of art
    • a general filter can be apply to the result to simulate some famous painter style.

    Thanks for your suggestions !!

  • vee41 : that's it ! Mouvement is a bit fluid but that's what's I wanted. Looks quite natural. Thanks so much for your time !

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  • vee41 : thanks for the advice, unfortunately, I'm not that good in programming to deal with those notions. If you feel you can help, I'll be honored.

  • vee41 : My saviour ! That's exactly what I needed ! Thanks ! Do you have an idea about how to constraint movement to a certain angle ?

  • Curious Mike : Oh ! Too band ! Can't you update tothe beta release ?

    Is it the same for anyone ?

  • I considered again the problem and wonders if I shouldn't apply the rotate routine to every part instead of puting them into a family but it doesn't seem to doany good.

    Any helpwould be really appreciated.

  • : thanks ! Very nice ! How about making a behavior out of it ?

  • Hello !

    thanks to some of you (Nimtrix), I've been able to understand a bit more how to rotate a sprite using mouse/touch.

    I've been trying to achieve a sort of inverse cinematic function to be able to move an arm made of different connected part. It works somehow but, checking the included .capx, you'll see that a lot has to be done. And I'm stuck.

    • Movement is not really efficient
    • I'd need arm parts to move according angle constraint.

    Do you have any idea on how I could implement that ?

    Thanks in advance !!

    ArticulatedSkeleton.capx

  • Anyone got an idea about how to achieve that ?

  • Oh ? No, haven't spoted it yet.

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Laurent

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Member since 18 Jan, 2012

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