RockmanZero's Recent Forum Activity

  • I can see it now thanks, ah I see you move the teleported object so it don't collide with the other teleporter. Thanks that something I did not think of. I'll give it a try.

  • Mr E Bear,

    I think you've forgotten to include the file as I don't see any image or link.

  • Hi all,

    I'm trying to create a teleporter using one object but 2 instances. But it doesn't seem to work, I believe it's because it's teleporting back to the original teleporter after it has teleported. Ive used variables to check which teleporter is which. But I'm still unable to locate the problem.

    What needs to happen is anything going in one teleporter needs to come out from the other and vice versa.

    Here is the capx dl.dropbox.com/u/57137706/teleporter.capx

    Thanks for your time everyone.

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  • Ah I think I get it now, thanks Kyatric and Ashley. Sorry about that.

  • I'm getting more confused, I just don't see why the events with pretty much the same code works for family 2 but not with family 1. Both sprite and sprite4 are both on the layout too.

    I can get around it like you said. But I wanted everything to be tidy.

    dl.dropbox.com/u/57137706/toomanyvarsinfamily1.capx

    OK Ive taken out everything now, press A and press B, what I'm trying to say is why does press A work but press B doesn't?

  • Ah sorry I wasn't clear enough basically in the capx press A and you can see the values will appear like they should in the text boxes. Now disable this event and enable the event above which states keyboard on A pressed.

    The values in the text boxes don't change at all. The code for both the events are identical with it first creating an object then adding a number to a variable the only difference is that there are more variables in the event above.

    I'm pretty sure its not a event problem as when you do the test you will see sprite3 adds fine but sprite doesn't which is in a family.

    Thanks for the tip Kyatric, I thought you needed both.

  • OS - WindowsXP Service pack3

    GPU - ATI HD4830

    I'm not really sure if this was a bug, but after extensive testing, I think when there are too many variables placed in a family they stop working.

    You can see, the events are very simple, but family1 doesn't work while family2 does. I think it also has something to do with the create event as if you remove the create event then family1 will then work.

    I noticed this when my new events with pretty much the same code except for some small changes just stopped working. So I used some text boxes for debugging and to further prove this theory I create a blank new file.

    Hope this helps.

    Tested on both Chrome and firefox (latest)

    Here is the capx

    dl.dropbox.com/u/57137706/toomanyvarsinfamily.capx

    Kind Regards.

  • Sorry rfisher, I have no idea. The way I'm currently using it on relies on 2 different sprites, the only thing that comes to mind is that perhaps it can't overlap its own sprite. But I can't see why that would happen.

  • scirra.com/forum/contradiction-in-detection-event-other-problems_topic51122.html

    This thread has one, its also how I learnt to use the feature.

  • Thanks for the reply Ashley.

  • This is really cool, but does that mean all the 3rd party plugins need to be recoded? Since it converts to native code I can't imagine everything will work without problems and what about saving does it need a new save method other than webstorage?

  • Will do

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RockmanZero

Member since 13 Jan, 2012

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