baterism's Recent Forum Activity

  • EncryptedCow thanks for checking it out. It might be not too vital. I have submitted the game and still waiting for FGL's response. I guess the current plugin is fine. Thank you very much

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • EncryptedCow I have tried the new plugin. The sponsor banner is gone, but it seems there is a problem with scaling of the FGL menu before the game loaded.

    For instance when the game loaded in small frame (using letter-scale in my case), the "Start Game" button cannot be pressed.

    Thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • EncryptedCow I have tried it and it worked like a charm. The modification of index.html is needed to use the plugin properly.

    <!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.

        This file will have been minified and obfuscated if you enabled "Minify script" during export. -->

         <script src="c2runtime.js"></script>

        <script>

         var element = document.getElementById('c2canvas');

           

            fgl.create(element);

           

            fgl.onReady(function(){

                loadGame();

                   

            });

    This part seems needed or the API will be late to load.

    I've sending FGL for approval. Wish me good luck <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sorry for necro, but I also want to know how to do it. Having the music repeated when layout change kinda ruin the feeling <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hello all! <img src="smileys/smiley1.gif" border="0" align="middle">

    This is my latest game to date. It is a simple game with aim to drill identifying Japanese Kana.

    I was hoping I could put it on Arcade but I used third party plugin (MoveTo) from Thanks a bunch for your plugin!

    Here you go!

    Kana Chaser

    Screenshot:

    <img src="http://batersoft.com/games/KanaChaser/kanachaserscreenshot.jpg" border="0">

    Feedback are very appreciated.   <img src="smileys/smiley2.gif" border="0" align="middle">

    One more thing, I notice that when I make change in the capx the export it then upload it, the game somewhat didn't get the change.

    It only happened in Firefox, it didn't happen in Chrome.

    I suspect it has something to do with Offline Cache, but I'm not sure. Any suggestion?

  • tumira I'm also waiting for Spriter in CocoonJS. I desperately hope they work it out quickly, it is really a game changer imho. Spinal-based animation save a load of memory which crucial for mobile. So many potential :D.

  • mineet yes the art assets are mine, created with Blender3D the postpro with Gimp. For the girl, I rendered it separately in blender and then join them in Spriter for animation. Unfortunately, Spriter C2 plugin is still buggy. I'll mention you when I get the workaround. Thanks :D.

    valdarko it is something related with "on animation finished" event not triggering. I'm currently working on the workaround, I'll post here when I get something. Thanks :D.

  • mineet thanks! I really appreciate it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello, this is the screenshot of my currently in development game. It is a fishing game.

    <img src="https://dl.dropboxusercontent.com/u/70239636/Tini%20Fishing/screenshot1.png" border="0" />

    3 days work using Blender, Gimp, C2, and Spriter. Re-used many old assets.

    Originally, I made it only to test using Spriter, but I guess I will expand it into an actual game.

    So far, Spriter is awesome but buggy and lack some important features. However, I'm very excited to see it in the future.

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  • Hello! Sorry to bother.

    How do I make a reflected bar like in the screenshot. I also need the wall to not exactly 90-degree.[ I have searched the forum with no avail. I found a laser example by r0j0hound but it seem to not work exactly like I want. It is a bit wonky when faced with angle different from 90-degree. I was thinking it might have something to do with getting collision angle, but I'm not sure how to get it. Thank you very much!

  • Hello all! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I have a question regarding to container.

    Lets say I have two object (obj1 and obj2) packed with container.

    Then I make 2 obj2 which lead into creation of 2 obj2.

    After that I make events :

    ->when obj1 collide with obj2

    ->obj2 destroyed (along with obj1 which it paired)

    My question is how to make the obj2 (different container) destroyed instead of the obj2 (which paired into obj1) when collided?

    When I try, the one which get destroyed is always the collider instead of the collided. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Thanks!

  • Ethan Big thanks to you mate! <img src="smileys/smiley4.gif" border="0" align="middle">

    I applied your logic and here are the results:

    First logic

    <img src="http://imageshack.us/a/img199/6254/test2n.png" border="0">

    Capx: http://dl.dropbox.com/u/70239636/test1.capx

    Result: When red object overlap with another red object, both destroy. I don't know, maybe I got it wrong somewhere.

    Second logic

    <img src="http://imageshack.us/a/img685/3916/test1kj.png" border="0">

    Capx: http://dl.dropbox.com/u/70239636/test2.capx

    Result: Work accordingly, although when I use For Each (Once), the collision object created every tick, I wonder if it is a bug. I want to test it with newer C2 version, but download keep failed.

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baterism

Member since 9 Jan, 2012

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