seac's Recent Forum Activity

  • Please please fix this bug. It is really trying and even with the hack fix of modifying the XML, it is still very tedious.

    <img src="smileys/smiley20.gif" border="0" align="middle" /> Of course the real fix is to make it so you don't have to have at least one instance in a layout to use it!

  • Is really need the ability to remove an object by it's UID. Perhaps a pickby UID condition with a remove action, or perhaps a Remove object by uid(uid).

    Failing that a set visibility or active state by UID.

    Failing that maybe using objects of one type but with multiple frame sets, that way I would be removing a known object type that appeared to be different ones.

    any ideas?

  • cool, but I think this should be a standard plugin, because and foremost the end of batch condition. Actually a similar event / condition should be triggered for loops as well!

  • on completed loop("tt") condition would be really nice, or some way to place events after a loop. Either one is really really really needed.

    My situation is I have an ajax call that runs a loop taking tokens and once the process is completed I want the game to start. But there doesn't seem to be a way to trigger this except to maybe do a hack where is the a token is found that equals "START" then start the game. This seems rather lame hack because it requires that the received data from the server is correctly containing "START" at the end or the game will fail.

    attached is a screen shot modified to show my fantasy completed loop event.

    <img src="http://seachawaii.com/wish1.png" border="0" />

  • Hi my name is Erich, username SEAC. I have been a developer of video games since 1982, when I worked for Synapse and Atari software. I very excited about Construct2, and I think there is great potential for the merging of old school games and the new social network market. <img src="smileys/smiley32.gif" border="0" align="middle" />

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    I would like to suggest "else" events or at least for sub-events, as in a condition whereby if the event does not fire then another action could be performed. I realize that this confuses event with a condition, but still it might be implementable for sub-events, which do seem to be more as condition then eventish. (This is not a bug, but a suggestion)

  • Hero Within 45 degrees of angle(Hero.X, Hero.Y, Monster.X, Monster.Y): Subtract 1 from Hero.Hitpoints. <-- My answer, still would be nice to have a built in.

  • This look like a similar thread, but see anything in the responses that helps.

    I am looking for a isFacing condition or event, where I can do something like Player isFacing Enemy Enemy subtract 1 from Hitpoints.

    I am sure there must be an example of this somewhere but so far cannot find. Of course it would be totally useful as a built in event.

    <img src="smileys/smiley20.gif" border="0" align="middle" />

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seac

Member since 8 Jan, 2012

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