Gigatron's Recent Forum Activity

  • Sound Enabled to play Some Games (will change); Please use Chrome with Fast Processor desktop at least 4 core.

    Can you imagine ... i have 14.4 Ghz speed and have speed issue to emulate 7.09 MHZ !!!! Amiga.

    if we have 14.4 ghz amiga we can then emulate 100GHZ PC !!!

  • Hells Teeth!

    Gianna Sisters. I remember this game well.

    This could be fun. Playing Leander in a browser - would be sweet

    good idea

    Leander is heavy.. 3 Adf disk but i have triyed hybris and now Amegas running well on Chrome without sound..

  • Hi L&G

    Here is a new dimension of HTML5 Javascript..

    Scripted Amiga Emulator Running at full speed on C2 Project..

    This is a copyrighted script commercial usage is prohibited...

    ----- Go for now the SAE Website and use your own .adf files etc....

    http://scriptedamigaemulator.net/

    ---------------------------------------------------------------------

  • hii Gigatron , when i am using it with my background image, it works fine for desktop, but on mobile devices its giving 10-30 fps .

    Any solution ?

    The solution is octo core mobile... hide some params . Choose one or two of them;

    clouds_visibility 0.0 Off 1.0 On etc...

    • center_stars_visibility
    • moving_stars_visibility
    • asteroids_visibility
  • Ok you are in the right way ... so i have no time now... but to play with it insert this code

    	function remplie(color)
    		{
    		//	var tmp = ctx.fillStyle;
    		//	var tmp2=ctx.globalAlpha;
    		//	ctx.globalAlpha=1.0;
    		//	ctx.fillStyle = color;
    		//	ctx.fillRect(0, 0, w,h);
    		//	ctx.fillStyle = tmp
    		//	ctx.globalAlpha=tmp2;
    			
    			
    			var my_gradient = ctx.createLinearGradient(0, 0, 0, h);
                my_gradient.addColorStop(0, '#000000');
                my_gradient.addColorStop(.5, '#FF0000');
                my_gradient.addColorStop(1., '#000000');
     
    			ctx.fillStyle = my_gradient;
    			ctx.fillRect(0, 0, w, h);
    			
    		}	[/code:1uhrufct]
    And you have a red gradient ;  add colorstop is the start of the top to bottom ... 0 to .5 to .1.0
  • In any case, it's pretty cool. I'm already making a ptotoype using it, but I decided to use a bunch of webgl so it would never probably run properly on android anyway!

    Take a look:

    Subscribe to Construct videos now

    By the way, would it be possible to add a gradient color option to the background instead of plain black? So it looks like this starfield effect? effect-radial-starfield_t128707?&hilit=starfield

    great !!

    Yes it's possible , but i must rework the code ... understand the base of this plugin...

    update routine ();

    draw stars..

    draw black rect

    draw stars

    draw black rect

    draw stars

    draw black rect .... every thick per seconds ... ect etc ..

    so if i want gradient , question ? What must i do ?

    Answer is :

    we must draw gradient instead of "black rect" .... Right ?

    can i do this ? YES ...

    So tell me what colors you want i can try to do for you ...

  • Mr matthew can you convert this to C2 .. ? If no , i can help you ...

    http://phaser.io/examples/v2/demoscene/ ... ath-follow

  • This is really cool! Tried it on CocoonJS and it didn't work though, maybe it's a problem with it?

    It's working with C2 i think cocoonjs can't translate all of js correctly to native code ..

    Cause is Cocoonjs ...

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  • Hi, amazing. Is there a way to add different shapes to stars?

    Certainly , but in this case you can use C2 to code 3dstarfield with sprite ..I did port this

    with C2 events .... go to my website and click to 3d Stars.

  • Hi L&G

    Here is the last part of multipleFX; this one contain 16 to 25 fx..

    Don't try fx number 0,3,4,7,8, or other else and tell it's not working ... <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    FX numbers are from 16 to 25 otherwise you will see black screen fx .. black is the infinity ...

    Release demo show:

    http://gigatron3k.free.fr/html5/C2/FX/mfx3/

    Packed rar fx file at: : http://gigatron3k.free.fr/html5/C2/FX/multiplefx3.rar

    Have Fun

  • So , no need for me to finalize this shader fx ?

  • I dont want to disturb you and chrisbrobs

    Here is a quick port of this shader from your source ...

    Tell me if it's ok .. i have not added grain amount a,d other parameters just converted it.

    Here is a demo like i love : http://gigatron3k.free.fr/html5/C2/FX/fgrain/

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Gigatron

Member since 8 Jan, 2012

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