Hi
Can you try this fx with transparent layer please and let me the result;
Regards
Is this version is ok for you ?
http://gigatron3k.free.fr/html5/C2/FX/seascape.rar
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Comment this preprocessor directive line like this ;
//#extension GL_OES_standard_derivatives : enable
hope this will help
regards
Sure you can;
You must send an example type of image and then i must meditate on it :)
Hi nice people;
I have another CRT monitor fx on my ssd let me share this with you;
the fx name is : CRTMonitorFX2 for layer;
http://gigatron3k.free.fr/html5/C2/FX/crt3.rar
and the live demo fx
http://gigatron3k.free.fr/html5/C2/FX/ccrt3/
Hope you like it;
Changed this method to plugin and then the fx is now work without
speed impact... So i must finish this plugin .. just warp fx is included
in this plugin ... nothing changed in scirra shader fx ..
this warp fx is made with shadertoy .. and included in this plugin
with shadertoy container..
example is here .
gigatron3k.free.fr//html5/C2/plugin/gwarp
I think i know this problem but can you send me a .capx
for making test ?
So i have added alpha factor value, you will understand when testing
demo this value affect blur but will solve the problem;
download fx and example from here you must replace all fx file with
the original;
gigatron3k.free.fr/html5/C2/FX/mblr.rar
my website : gigatron3k.free.fr/Intro
lowp vec4 front = texture2D(samplerFront, vTex)* 0.0867265826959637;
try to replace this line by and test again:
lowp vec4 front = texture2D(samplerFront, vTex);
totoe
Nice, thank you... i will (hope) more active here ...
I am working with lazarus pascal for different project not for game but
working too on C2 like fx and plugin .. in my spare time ;
Sure i will look the issue, please send me the .capx and i will try to do
what expected.
Member since 8 Jan, 2012