Gigatron's Recent Forum Activity

  • this is an awesome effect master Gigatron i have no words about how cool this is i already can imagine different ways to implement this in various projects .... however i can't go upper then 12 fps on chrome... cause who really uses Firefox anymore....

    I can degrad the resolution for gain fps but this will affect the fx quality;

    http://gigatron3k.free.fr/html5/C2/FX/bseascape

  • Great effect! Can be used in a project?

    What about an option for delete the sky background or make it transparent.

    Thank you!

    Nice ; For now please place sprite to front of sky ... I dont want to destroy the original code but

    yes i will see to set sky to transparent... i have another idea but it really slowww when adding

    glsl drawed horizon ....

    This one is exploding GPU ... power and need titan x like gfx card <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://gigatron3k.free.fr/html5/C2/FX/bseascape

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  • Raymarching cube demo for friend delgado

    This fx is for Top down games ... use left right arrows to move cubes ... like Space Ship;

    Start 16.20 finished at 16.52 ; ... good

    http://gigatron3k.free.fr/html5/C2/FX/rcube

  • TiAm delgado

    The raison for the low fps is this fx was applied to layer... you must apply this fx to sprite in the back layer for example and of course the complexity of this fx drop fps... so reduce sprite size.

    The other problem is when you are changing the speed on an animated fx on the fly , the fx will restart or redraw;

    This is caused by the timer of the fx , the solution is using position or value instead timer..

    Consider timer like "infinite for-loop" ... you can not change value during execution ...

    ** The fx and the demo were now updated...capx file is included you can now see the difference

    between speed and position value.

    Good luck

  • This is another variant of the other fx called texture transition;

    You must play with color component sliders RGB and growing factor slider ...

    demo:

    http://gigatron3k.free.fr/html5/C2/FX/grcolor

    PS: if you are interested from please write to ... me

  • Remember hows looks Scirra water effect fx?

    yes understand now..let me meditate ...

  • delgado

    very good! can you make effect for top down games??

    You must describe exactly what you want .. with picture or with simple english

  • TiAm

    Absolutely you are right, just added what you want to scroll the sea .. play with sliders and see the result ;

    To inverse movement left use HorizonX slider etc....

    Updated demo : http://gigatron3k.free.fr/html5/C2/FX/seascape

    Updated fx : http://gigatron3k.free.fr/html5/C2/FX/seascape.rar

  • keek

    Allready done;

    webglsphere :

    Or you want in the same idea of cylinder map .. sphere map ??

  • Hello all,

    I'm making a game which is my first, so I decided to try and recreate flappy bird. I know 100's of people have done it, but I thought it would be a good project. Now everything is working fine. I'm using the method where I have a Global Number = 0 and every time the sprite passes a pipe the counter goes up by 1. Starts at 0 goes up to 9 then when I pass the 10th pipe the counter vanishes. Is this a simple fix which people have had to deal with before? Please help

    Thank You All!

    Maybe the text area is small to contain 2 numbers ?;

  • Gigatron son your work in FX are wonderful my grandson Kai Stoneman 9 year old says grandpa I want to be like Gigatron and learn. How is that for 9 year old Gigatron

    9 year .... 30min per day play logic games;

    10 year 1h p/day play logic games...

    11 ... start learning basic language etc... after that practice and errors makes human to gain experience like adventure game make

  • Here is another nice combination between 2.5D platformer + cymap playable demo, to

    perform nice 2.5d visual fx;

    MatheusCastellar

    http://gigatron3k.free.fr/html5/C2/FX/cymplatform

    • ok the fake 3d impression is now much more better than before ;
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Gigatron

Member since 8 Jan, 2012

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