keepee's Recent Forum Activity

  • Set a maximum force and minus the distance

    so set force to 500-distance?

  • I thought your avatar was a tie. ha.

  • BEAUTIFUL game! I loved it!

    Sorry to ask, but it's been bothering me; how did you make so the sprites didn't get blurry? I always draw little sprites too, but if I stretch them on C2 everything gets so blurry.

    Did you just make them twice or thrice as bigger on the tool you're using to draw them? Or is there another way..?

    Thanks.

    Choose "point" sampling with webgl enabled.. it keeps the hard edges of resized art.

    what tok said above is true, but I actually think the sub'pixel' movement looks okay.. if you want to use pixelly art but don't want it to feel like an older game then it's even better cos it's smoother.

  • 7soul, in the error message that pops up it says it will be fixed in a future build.

  • you can use a separate layout..

    I made one just called "all objects" it has no event sheet, just every object placed in a grid.

    You can use it to set the default values for all objects upon creation, also you don't have to worry about destroying loads of things on start up.

  • If the round sprite is transparent in the middle, like the square... it should work the same. Although i'm not sure if there's a limit to how many sides the collision polygon can have

  • By scripting do you mean you disabled all of the events?

    You can check that it is in fact running in webgl by setting text in a text object to "renderer" without speech marks.

    I'm using 9 layers at the moment and it's running solid 55-60fps.. but then again my layout is smaller than that.

    only other thing I can think of is check your sprite sizes.. :\</p>

  • If you're confused about the distance expression..

    another way of doing it is:

    sqrt(sprite.Physics.VelocityX^2)+(sprite.physics.VelocityY^2)

    because it's basically that.. maths thing.. you know.. working out the long side of a triangle and sh*t. yeah.

    I don't think most people would have thought about using the distance expression... but hey it all works.

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  • also if you change the name of the layer, it doesn't update it in the expression.. so remember to rename it wherever you referenced it too.

  • change

    set angle toward(mouse.x,mouse.y)"

    to

    set angle toward(mouse.x("layer 0"),mouse.y("layer 0"))

    Adding the ("layername") only works with the mouse though, so you can't have object.x("layername") unfortunately.

  • No, I mean re-upload it without the plug in, so others can open your capx.

    Look:

    <img src="http://dl.dropbox.com/u/53374990/error.png" border="0" />

  • it might be a good idea to re-upload without the "randomplus" plugin. Those that don't have it installed can't open the file.

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keepee

Member since 6 Jan, 2012

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