EdwardJT92's Recent Forum Activity

  • Okay, I know I've been posting a lot of questions since I joined. But I have also contributed to a lot of other people's threads.

    My question is this;

    How can I generate levels for each level the player proceeds to? It needs to have platforms, score items and other objects in it as well. I've tried the tiled background stuff and all that, but, it wont do what I want it to do. So, my question is, how can I make the game automatically generate everything?

    My levels consist of:

    *50 Drops.

    *10 Negative Drops.

    *5 Premium Drops.

    *Platforms and Lava.

    Any help is really appreciated and sorry if this post wasn't very informative.

  • You need to make sure that you add the Touch object as well first. Or it wont even work.

    Best thing for that is to just double click on your layout and then in the search enter "Touch", add this (rename it if you want). Then in your event sheet you need to add a condition for it, not on the object itself. So go on the event sheet and do this.

    1st: Add Event.

    2nd: Search Touch again (Or press T and find it).

    3rd: Press Next.

    4th: Look down to Touch and double click "On touched object".

    5th: Select the Object you want the Touch to work on.

    6th: Press Done.

    7th: Add what ever action you want to happen.

    Questions? Just ask!

  • I added you on Steam so I can help you with this.

    Attach your Construct 2 file please and I'll have a look.

  • Everyone on this forum is here to HELP you not do your work FOR you.

  • Don't ever use Crosswalk. It is only compatible with around 100 devices. Always build directly as Android in the Intel XDK program,

    My game went from 40 MB down to 4 MB.

  • There you go.

  • I need someone that can help me get in-app purchases working on my game for Android. I've tried everything but it does not work.

    You would be charged with getting the cap file to work with the items I give you and the sprites provided. For security and copyright reasons I wont be able to give you our full project as we can't risk the files getting leaked, published or edited for your own use.

    If you know how to get in-app purchases to work then please get in touch with me.

    Thanks a lot in advance.

  • All of them, the highscores in particular, the game layouts are less important

    The best thing to do is make all the objects in your game have the "Behavior:No Save" (The easiest way for this to work is to add all the objects, text fields and anything else you may have to Families and give them all the No Save Behavior.) on them as the "System:Save" and "System:Load" options save and load all objects, variables and layout stances.

    Let's take an example of my game:

    This Screen-shot is taken from the event-sheet that will SAVE the state of the player at the end of the Layout he/she just finished:

    And this Screen-shot is taken from the "Main Screen" of my game. It shows that it "System:Load"'s from the game save data it has stored from the previous layout:

    If you need any help feel free to PM me directly or just reply to this thread and I'll see what I can do with your file.

  • Quick question.

    Your .cap file is full of a lot of things. Which layout in particular are you trying to save in? Or is it all of them?

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  • Afternoon all,

    I was just looking at the In App purchases and was wondering if anyone has a good YouTube tutorial on how to set this up for an Android App. I've looked at the tutorials on this website but it seems a bit complicated to me and I'd do a great job if I had something to watch and then try myself.

    Would any of you be so kind as to help me out with the In App purchases for my application?

    Thanks in advance

  • What are you asking exactly? Are you asking us if there is a way to find out if a level is UNLOCKED? or if a level is LOCKED? I don't understand the question..

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EdwardJT92

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