Rayek's Recent Forum Activity

  • try this: open your project file in a text editor and change the version back to the older official supported one. Then open in the older verion, and export to cocoonjs.

    May or may not work.

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  • Sigh, never mind! I did not notice a second variable check that negated everything I tried. Really tired now - will sleep! ;-)

  • This is probably very easy to do in Construct 2, but I just cannot figure it out, and I have been searching the manual and forum for two hours now.

    I have a family with enemies. Each family member contains two animations called "statusAnim", and "scoreAnim".

    Now, I would like to control the statusAnim animation through the family (many members). So on a collision with a bullet, how would I set the statusAnim or scoreAnim to a specific frame? And how would I check which frame either animations are in?

  • I've been struggling for hours to try to get the player character (plane) with a bullet behaviour to move towards a target. But it did not work properly: the angle was much to shallow, and it would miss the target by a wide margin.

    And it worked consistently with a smaller demo I tested the behaviour in.

    After all the debugging, testing, etc, it suddenly struck me: that particular game level is 48000px wide, and the target and player character were on different layers, with different parallax settings.

    ... <img src="smileys/smiley11.gif" border="0" align="middle" />

    I knew this was going to be a bad day to work on the game when I stepped out of bed this morning. I should have enjoyed the sunny Easter weather here in Vancouver.

    Moral of the story: do not try to use the set bullet angle of motion on two different parallax layers. It will not work as expected.

    Sigh. Happy Easter, everyone.

  • Thank you very much, ROjOHound! Exactly what I'm looking for. Great setup.

  • I am designing a connect-type puzzle game, and the one thing I am having trouble with is coming up with a simple method to connect boxes with a line and arrow - with automatic connections when the boxes are moved.

    A bit like this:

    <img src="http://i48.tinypic.com/sfxkdw.jpg" border="0" />

    The player would have to be able to simply drag connections between boxes by dragging the arrow head on top of another box. And moving a box would automatically re-draw the existing connections, no matter where it is placed. Connecting/disconnecting would fire up an event.

    I initially thought about applying the path finder behaviour, but that seems a bit overkill. There must be a simpler way in Construct, though I need some help uncovering it.

    Any suggestions?

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Rayek

Member since 30 Dec, 2011

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