NotionGames's Recent Forum Activity

  • Awesome plugin Austin!

  • I really am glad that you checked out the early demo and gave me your feedback. Much appreciated!

  • you guys are awesome! Checking this out now!

    I am also working on version 0.21 with some of the tweaks you guys have suggested. I'll upload in a couple hours.

  • Did somebody say SpriteFonts? <img src="smileys/smiley17.gif" border="0" align="middle">

    I use that plugin for all my games, including my Happiness! one. It works brilliantly, and you only need to create one font object per font, and you can reuse it and put it through the SOL picking via variables and conditions so that you can control each individual instance. It's a bloody brilliant touch. Props to Mipey for puttin' it out there for us to abuse.

    Oh wow, thanks for giving me the heads up on it! I'll check it out for sure. Is it usuable in the Scirra Arcade as well? I was hoping to be able to update the demo while working on the main build. If not it's cool. Thanks for the information!

  • Very enjoyable :) Only minor thing I could think of is the colour pallet seems a little desaturated. In your forum sig the little thumbnails seem a lot more colourful. But enjoying what I'm seeing so far!

    thanks, I am glad that you enjoyed the demo :)

    I'm not sure why the colors look so much more 'colorful' in the sig. I just took the assets from the game and positioned them into an image. I have no idea :D

  • I agree with Rilem. The exporting options alone make C2 more useful than CC (in my personal opinion). And of course as they continue to develop C2, performance will just get better and better. I would say just start working on your game and keep updating. You'll probably take a little while to complete it and by the time you do I'm sure C2 will be at least up to par with CC.

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  • I actually enjoyed this game quite a bit. thanks for sharing :D

  • Thanks Tokinsom!

    Yea the level design is really giving me problems too. I'm really just sketching out things on paper and trying to see how they play out. Of course during development I will be making tons of adjustments.

    I was actually inspired by Bumper's Quest to even use Construct 2.

    As far as the animations go, so far i basically drew a bunch of key poses that i stuck in to see which mechanics i'm really going to use. Once i finally figure out what i really want ubi to be able to do I'll clean them up a bit ^__^

    Also people think these are vector images but they're just drawings on paper that I inked and scanned into Photoshop... I guess I'm doing everything the hard way :/

    I actually had some questions that I wanted to ask you about Bumper's Quest. I'll PM you

    Thanks for checking out the Super Ubi Land build!

  • I have the multiplier working for whenever you kill enemies in a single jump but I don't know how to use custom fonts. I like the old school pixel sprite font that I have so I just kept all of the kills at 500 til I can figure out how to incorporate fonts ion construct 2.

    So I'm guessing for the ubi balloon glide I can give ubi a variable that only resets whenever he hits the ground? That way the player cannot keep using the balloon mechanic over and over, correct?

    Also if you'd like to be one of the official testers that would be great. I would include your name in the credits. I don't have anyone really testing the game right now outside of a couple of friends.

    And I'm going to play around with the enemy re-spawn mechanic.

    Thanks!

  • Thanks guys for checking out the game.

    I appreciate any and ALL feedback :) it all goes to making the game that much better. There are a lot of issues that have been touched on in the 'real' version but seeing things that may be annoying and are buggy in this little demo will be important to know so that I may check out whether or not it's an issue in the main build.

    Again, really appreciate the feedback :D great eye for detail!

    cheers!

    -Touching up on some of your questions -

    Ubi won't be able to survive water at all in the game so he'll just pretty much explode or whatever animation i draw up in the final version so people won't sit through slow sinking.

    When invincible he just plows through the enemies. I figured it would give a feeling of strength just being able to plow through and to also be able to quickly earn 1ups after killing a certain amount of enemies in that mode. I'll definitely place the star power up in areas that you won't need to kill enemies in order to progress

    There will be a shops in the world map where you can use coins to purchase upgrades like extra heart containers, 1ups and other things.

    Great idea about the re-spawn, i have to learn how to program that part in. I'll try it and then ask in the forums if i can't figure it out.

    and the minor nitpicks aren't minor at all :D they're really useful. If a player feels any frustration due to the design then it's good for me to know so i can make this game as enjoyable as possible.

    Thanks again for your feedback! It's very valuable!

  • Thank you sir!

  • I created a basic demo of the game and uploaded it to Scirra Arcade. The game has a lot of work needed to be done and I also had to strip a lot of things in order to get it under the 10mb file size limit :(

    BUT check it out, let me know what you think. :)

    Thanks for the support!

    <img src="http://datboidrew.com/blog/wp-content/uploads/2012/06/playsuperubiland_scirra_arcade.jpg" border="0">

    http://www.scirra.com/arcade/games/addicting-action-games/1487/super-ubi-land

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NotionGames

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