I have been scratching my head trying to figure out why i cannot get the detection to work properly with this particular enemy. Its a slime that has platform movement, all it does is walk back and forth.
here's the problem:
Whenever you properly jump on him sometimes, you get hit anyways when really you are supposed to have killed it.
These are the guys causing the problem:
<img src="http://i45.tinypic.com/inhicx.jpg" border="0">
Here's my crappy coding. I'm sure there's a lot better way but I'm still learning. But this is what i have set up for his collision
<img src="http://i45.tinypic.com/e6d7hh.jpg" border="0">
Here's also a link to a build of Super Ubi Land that I created just to get help on this issue. It's only one level unlocked and it has a couple of the enemies that I am talking about. play around and you'll notice how annoying those slime things are because of the bad set up for collision.
Game Build
Can someone please help?
Thanks in advance! <img src="smileys/smiley31.gif" border="0" align="middle">