Qalamar's Recent Forum Activity

  • fixed it , the trick was to make another attribite which is a text not a number

    LevelsPassed: is a text

    LevelsCleared: is a number

    so it become like that :

    when level is switched for example : add 1 to LevelsCleared

    Every Tick : set LevelsPassed to LevelsCleared

    When mouse is clicked on Sprite 73 : go to layout "LevelsPassed"

    I hope someone else find this useful . Close the topic please .

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  • Hello everyone ,

    i have a little problem . one of my events is not working , "when "Sprite73" is clicked" --- Go to layout "LevelCleared" (LevelCleared is an attribute and it's value is 0 it go up by 1 every level)

    when it come to testing , when i click on Sprite73 nothing happen . Do you have a fix for this ? or another ideas to make the player continue in his last level ?

    level name are like that : 0 , 1 , 2 ...

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Qalamar

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