rafaelfe - kimtaein1 - — - majesticAsFk - FMFM - FranktheCactus - julianlee - Zoster63 - shortwave - grigrizljac - BarthSoftware - Animate - — - matrixreal - Kraudi
15+ people recently reporting this iPhone / Construct 2 Audio problems that won't allow the release of there app.
Ashley is that enough for some additional review / support?
Problems (iPhone):
A. Bug - lost audio / sound when you minimize app / switch to home screen.
How to resolve bug A:
1. Visit the audio object properties and change "Play in background" to Yes.
(View Image http://pasteboard.co/1Jjxfzt8.png)
B. Bug - Audio files must be replaced with with 48000khz or the audio is distorted on the 2nd run.
After exporting your project replace all of your .m4a audio files with converted audio files set the sample rate to 48000khz using the advanced settings here https://online-audio-converter.com/
(View Image http://pasteboard.co/1JjFqyGb.png)
C. Bug - first run audio / sound is missing after converting the sample rate to 48000khz. Anytime you run the app after that the audio is fine but the very first time you install the app and run it there is no sound which is unacceptable for production release.
No solution yet.
Everyone here loves how easy Construct 2 is to use but if the apps we've built can't be published - most people will seek an alternate platform with better support and stop participating in the community.
FYI: Found some threads where were able to resolve the audio distortion in code by reloading audio assets or changing the buffer / sample rate - not sure how this can be done in Construct 2
http://www.html5gamedevs.com/topic/1915 ... nd-broken/
https://github.com/nehz/ngWebAudio/issues/2 (iPad2 (32bit 9.2.1) cannot reproduce...)
https://github.com/nehz/ngWebAudio/pull/8
https://github.com/goldfire/howler.js/issues/434