tap's Recent Forum Activity

  • xyboox - I do not know off the top of my head why Google Play would say it's incompatible with your device if your version is greater then the required version. I would recommend posting that question on our developer forum at http://forums.appmobi.com/viewforum.php?f=11 Our QA guys can give you a hand as they deal with version issues like this more then I do.

    pavelkn - Are you looking to know when a sound effect like say a "laser blast" ends, or is it a longer audio file like background music? If it's a longer audio file like BG music, I could add that event to the appmobi plugin as a trigger. Would that be helpful?

  • Hey weltenbauer,

    As far as "...Is this possible?...", sure it sounds like it should be. You just add the plugin to C2, create and export your game and then build it. Unfortunately I'm not much help when it comes to building it yourself. When you say "... building it ourselves in XCode..." are you using your own custom system or the open sourced build system by appMobi? If you are using the openSource version of our build system you may be able to find support on our developer forum. But also keep in mind the open sourced version will not have the latest updates that our official cloud service build system has. Just something to keep in mind.

    I wish I could be of more assistance with your custom building. Good luck, and like I said check out our forums at http://forums.appmobi.com/viewforum.php?f=25

  • Absolutely. I will get that setup today and then update this post when its ready. I just have to make a readme.

  • Yep that is a known issue. Currently the playMobi plugin does not work when exporting using DirectCanvas. I wanted to get the initial version out as it works everywhere else, web, mobile web, and device, just noton device with DC enabled. I also wanted to work on some appMobi plugin additions that folks have been requesting. There's just some additional logic that I need to implement into the plugin to make it work seamlessly for both DC and non-DC games. But have no fear, DC support is on the short list for the playMobi plugin. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hey Kat,

    I looked into this. Actually the calling of StartAudio twice is not a bug, I give the user the option to call it via the audio dropdown or by typing in the name. So the same method is called but with different parameters. I did however notice that I duplicated the ID's of some actions and that was causing the wrong method to be called. I fixed that and updates the plugin at https://github.com/koza/appMobiC2Plugin.

    As for deploying on the PC, in order for the appMobi plugin to work, you need to export your game for appMobi. In case you are not familiar with appMobi, not only does our build system allow you to deploy to mobile devices like IOS, Android, Kindle Fire and Nook. But also for the web to Facebook, The Chrome Store, Mozilla Store, HostMobi or to your own server.

    The easiest way to test your game is to export your game from C2 and run them in our XDK.

    I updated the example .capx file to illustrate how to play a sound effect. You can download it at https://www.dropbox.com/s/lsuzlgr8s4yl7ye/audioDemo.capx. Check it out in C2, then export to appMobi and select "Phone Browser" instead of "DirectCanvas". Then you can test that bundle in our XDK.

    I hope that all makes sense. If you need assistance with our XDK or build system, feel free to PM me, I'll be happy to help.

  • Hey cow_trix, I'm not sure what you mean. While they are both offered by appMobi, the two plugins have different feature sets.

    playMobi offers leaderboards, badges, cloud data,user authentication, etc... for your games. These work across platform and device. Where as the appMobi plugin allows you to access device features (audio, device info, notification, geolocation, etc..) in your C2 game via the appMobi api.

    So you could use either or both depending on the requirements of your game.

    I hope that helps.

  • Update #2: Push Notifications and SMS Support

    You can now send and receive push messages from your C2 games. Use push messages to send text / rich media alerts and messages, deliver data bundles to your game, send friends a message and even trigger in game events to occur.

    You can send Push messages from your XDK, apphub or even from your own server.

    appMobi Push Message Documentation

    http://www.appmobi.com/documentation/jsAPI/notification/index.html

    Available Plugin Actions

    • Add Push User
    • Set User Attributes
    • Find User
    • Delete Push User
    • Send Push Notification
    • Send SMS
    • Show Rich Message
    • Alert
    • Beep
    • Vibrate

    Available Plugin Expressions

    • Friend User Id
    • New Message Queue Count
    • Push Message Type
    • Push Message Text
    • Push Message Data

    Plugin: https://www.dropbox.com/s/nxjzux44sjrrozt/appmobi.zip

  • Hey ctceismc,

    Sounds very cool. I would say the first step is to familiarize yourself with our plugin system. The documentation with examples is at http://www.appmobi.com/documentation/nativeplugins/index.html.

    In the docs there are examples on how to call your plugins functions via javascript as well. Basically MyPlugin.dosomething();

    Once you have the plugin working, creating the C2 plugin will be pretty easy as it will be like any other plugin. You will just be calling the functions you created. So to recap:

    1.) Familiarize yourself with our plugin system

    2.) Port the code

    3.) Test to make sure you can call what you need from javascript in an index.html file.

    4.) Once tested, just create a C2 plugin that calls your methods. Scirra has some very good documentation on how to write a plugin.

    I hope that helped.

    Let me know if you need anything else.

    Good luck

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  • Epox, Sorry to hear. I will ask our XDK team about this. Can you either post or PM me your OS, Java version and version of the XDK you are using (if you can get it to load it's in the upper left.)

    As funny as it may sound. I know when another dev was having issues, they were told to clear the Java cache on their system. Just google "clear java cahce" for instruction on how to clear it on your system. But I will check internally as well.

  • Thanks for the feedback Epox. No worries about being offensive. Honest feedback is a good thing. :) I'm going to outline the answers below.

    Q: I wounder if you can tell me how can I publish now, when the Ads plugin is not ready for include in my app....

    A: The same way you would if they were ready. Except you won't have ad's (you wont get billed or anything) <img src="smileys/smiley1.gif" border="0" align="middle">

    If you are using our XDK for testing you can upload the app from there via the build for app store feature. If you do not want to use the XDK, you can just login to appHub and upload a zip file then build. We have a pdf that walks through appHub's features and shows you how to build: http://www.appmobi.com/amdocs/lib/Article-appHub.pdf?r=127 If that does not help or you still have questions just let me know.   

    Q: ... do you plan to switch to support C2's standard audio actions somewhere in the future?

    A: Probably not. With the way our api/build system works I do not see this happening. If you want have the same C2 game/app on the web and mobile device, you can still use the appMobi audio api. When you build for Chrome, Facebook or Web we include some JS in our appmobi.js file that makes that possible.

    Q:What can I test or how can I capture more debug info now? Do you have any documentation about the debug feature?

    A: The Debug in appHub uses weinre, and operates very much like the Chrome developer console.

    Thanks for the further details on what you are trying to accomplish. I think I have a clear understanding of what you want to do. I will contact you via PM/email and lets one on one see if we can find a solution that accomplishes what you need.

  • Hey ctceismc, I don't know the specifics of what you would like to do, but it should be possible. We do have a plugin system at appMobi, the documentation for that is here: appmobi.com/documentation/nativeplugins/index.html and it should be relatively "easy" to port the code. After that it would be a simple javascript plugin to interface C2 with your plugin.

    Let me know if I can be of further assistance.

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tap

Member since 22 Dec, 2011

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