PavleNikolic's Recent Forum Activity

  • That would be so great, thank you Does it work with cubemap, equirectangular or classic panoramas?

  • After some experimenting I found myself achieving nothing <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    This is default render of the Sphere effect:

    http://ddteam.byethost32.com/GameTest/SphereNormal.jpg

    After changing the fx file refract vector…

    http://ddteam.byethost32.com/GameTest/FishCode.jpg

    …I managed to produce some sort of reverse-refraction-thing with lines rendering outwards:

    http://ddteam.byethost32.com/GameTest/SphereFish.jpg

    But unfortunately this is not the desired effect. What I needed was for image to render inwards, similar to the default rendering mode, but placing the ‘camera’ inside the sphere.

    Does anyone know how to modify the script to accomplish ‘inside’ sphere view or something similar?

  • *I have to open the link in incognito window in order to see the new file

  • http://ddteam.byethost32.com/GameTest/index2.html

    Here is a quick-new version, it will need a lot of tweaking but it does seem to be possible <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Thanks a lot dieblume8 for helping <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Now I get it, I have applied it on the panorama and it does have a similar effect, thanks a lot I’ll look into it and post results.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I just tried it on vignette image (it’s on top of the panorama images) but it doesn’t seem to have any effect on the panorama

  • Hello,

    I’m working on a small horror game based on panoramas. My problem is that panoramas are looking flat and unrealistic without some sort of lens that would make images curve a bit. I have no idea if this can be done and how.

    Here is a link to my uploaded test:

    http://ddteam.byethost32.com/GameTest/index.html

    Each panorama consists of two images 2048px/480px (actual panorama is 4096/480). Big mistake was to make window size 640px/480px, I should have made window 1024px wide (so: front/right/left/back 4096/1024) but the lens is a bigger problem.

    I was wondering if anyone knows of a lens (or some sort of a plugin) that would make image seem cylindrical?

    Thanks to everyone reading this post and even bigger thanks to anyone who would have a solution or advice <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hello,

    Just to confirm that my problem is solved and that I managed to compile a working video inside APK file.

    My process for functional video:

    1. RexRainbow video plugin ().

    2. Construct 2 Cordova export with 4.0+ Ice Cream Sandwich Crosswalk.

    3. Intel XDK export/build with Crosswalk for Android.

    The difference between Construct 2 Video object and RexRainbow video plugin is that video stays on top of everything else except Form Control objects and it works with URLs and not with imported video files.

    I haven’t experimented much with RexRainbow video plugin, just gave it a go because I was desperate and Construct 2 video object just didn’t work. I tried it on Android browsers: only Firefox managed to play them normally. I tried with 7 different Android APK files: not one played video.

    To anyone who managed to produce an Android APK with functioning video: You are the best and good luck to you!

    ..to the rest of us: If you need video for Android system this plugin worked for me, hopefully it will work for you too:)

  • Sorry, I never answered you on my PC specs: Win7 Pro x64. ..but PC is not the problem, video works great on my PC with Chrome, Mozilla, IE and also as a NW.js win32/win64 exe file. Problems only exist with tablet testing.

    To be precise, only problem is the Android application concept. If my game would be only HTML5 browser-based I could specify that all users should play it with Mozilla Firefox browser and video-playback wouldn't be a problem. But I don't know how to test a video-playback so that I can safely say it works as a Android application?

  • Thank you, I did take that into account, Mozilla started the video on my tablet without a need to touch and for Chrome the touch was needed.

    Strange thing is that Chrome actually played both sound & video three times and then reverted to playing just sound again few times. I don't get it:(

    But what should I consider to be a successful test for video on tablet? So far Mozilla is playing the video great, Chrome is playing video/playing just video-sound arbitrary from time to time..

    I can test my game just fine on tablet using recommended hosting-html concept and it works great. But video is another story, I don't know how to test video playback so that I can be sure that it will work on tablet?

  • ..but I am not sure I undestand the NW.js factor. Is it reliable test for Android (tablet and mobile)? Video works great in NW.js but I can only test win32 and win64 exe files on my desktop PC.

    I am not concerned about my other game files, the game works great on tablet when I play it on tablet via html file on my hosting. I am only concerned about the video playback:(

  • ..I have changed .mp4 to .webm in WebM parametar and now it plays in Chrome but only audio, no picture is being displayed.

    http://digitaldungeonteam.com/C2VidTest/index2.html

    http://digitaldungeonteam.com/VideoTest2.capx

PavleNikolic's avatar

PavleNikolic

Member since 5 Oct, 2015

Twitter
PavleNikolic has 25 followers

Trophy Case

  • 9-Year Club
  • Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • Email Verified

Progress

12/44
How to earn trophies