ScrotieFlapWack's Recent Forum Activity

  • Hi Guys,

    So I have bought some art from Game Art Partners. Its a simple 'Platformer Bundle' just to get me started in C2 so I can jump straight into the gameplay side of things rather than messing around with art.

    I am very new to 2D and C2 and the concept of tilemaps and sprites (2D in general I guess xD). I use Adobe Illustrator and have put all my tiles in my tileset to 32 x 32 but I get horrible seams when I lay out the tiles in C2, you can see the tiles aren't touching and revealing the area's where the background is showing. Getting them to be the correct size when working with the tilemap options is a bit of a pain as well.

    I am interested to hear if you guys work with standard sizes at all when dealing with tilemaps, do you have a certain workflow and measurements you stick to for the scale/size of your tiles and tilemaps. I would love to hear as I am still learning

    Cheers,

    Dave.

  • EDIT: I am unable to post links yet

    A Google search for 'Spriters Resource' should take you to a website with tons of free spritesheets in a variety of styles (some you may know from previous games).

    If you are after high quality then I really recommend searching for 'Game Art Partners'. The bundles cost a little bit of money but it's very affordable and the animations are really high quality.

  • Awesome, thanks guys!

    I am pretty new to mobile development I have been developing a 3D game in UE4 for PC (and hopefully consoles), I started game development in Unity though xD

    I'm primarily a 3D artist. I work in MODO and Zbrush and I do my texture work in Substance Designer and Substance Painter occasionally I use Quixel Suite (Photoshop plugin).

    I am a graphics designer at work and I use Illustrator and Photoshop along with After Effects as my main tools but this is mainly for visual advertising.

    I'm really excited to get started with C2 though it is unbelievably easy to use but the art pipeline is taking some getting used to, I have never made spritesheets, I purchased Spriter on Steam to animate my artwork so I have been getting to grips with drawing elements in a modular fashion.

    Great to be part of the community though, I have seen some incredible work on here xD

  • Hi guys, so I tried disabling my firewall for Norton and that didn't seem to work.

    DUTOIT, haha thats a fair question lol. I have the personal license

    I haven't tried adding an expection for C2 in my Norton but I have in Windows Firewall. I will try out my router settings and mess around there to see if that gets it working.

    Will let you know what happens xD

    Cheers.

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  • Hey lennaert, I haven't tried disabling anything but I do get an IP address (192.168.x.x:50000).

    I will try disabling my Norton and see if that helps at all. I followed the tutorial and added a rule for Construct 2 and I also run the program as admin.

    I'll post back if disabling my Norton doesn't get it working.

    Cheers.

  • I have ran into my first problem here.

    I have followed the online tutorial on activating LAN previewing and everything is all set up correctly (I kept the default ports Construct 2 has in the preferences.)

    I have a Google Nexus tablet here and whenever I access Chrome and enter the address that is displayed on my desktop browser nothing shows up on the tablets browser.

    Everything is setup correctly, I have made a new rule in Windows Firewall for Construct 2 and I have also checked 'Run as Administrator' from the .exe file (I am using Construct 2 on Steam and found the .exe file from within my Steam directory).

    I am running as admin and the ports are the default ones but all I get on my tablets browser is a blank page.

    Any help is appreciated. I do have Norton Antivirus on my desktop if that makes any difference, I also have no port forwarding on my router either and I am running Windows 10.

    If you need anymore info or screenshots or photos, let me know

    Cheers,

    Dave.

  • Thanks very much man. Can tell this is gonna be a great community of devs xD

  • That is awesome!

    I purchased the Android developer fee so I am dying to make something and see how the whole Google Playstore stuff works.

    Gonna get started on the tutorials and get creating thanks for you quick answer man!

  • Hi,

    I am a newbie and had a very quick question in regards to Construct 2. I have purchased the 'Personal Edition' and wanted to know does this come with the ability to export games for iOS and Android? Other game engines I own are GameMaker: Studio and Clickteam Fusion 2.5 and each of those you have to buy the exporters separately.

    Thank you!

    Dave.

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ScrotieFlapWack

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