Aphrodite's Recent Forum Activity

  • If I may suggest something, and I think it has been suggested before, it would be to be able to do something similar to custom behaviours using events, it is not a nessecary thing, but being able to define your ennemies with behaviours that you do in events could be a nice addition for some people.

    ArcadEd I think an exporter developement kit was in the todo list in the early C2, but it was abandonned, not sure of the reason. I also think scirra should not advertise third party wrappers, C2 does html5 and it does it in a great way, they cannot guarantee those exporter can do the job correctly (node webkit compatibility, cocoonjs tendency to break things + lack of memory management with C2, etc..), third party exporter should stay third party, and so be a potential option, like an added value, rather than a selling point. Since this is the current problem: a great html5 engine is mostly used outside it's bounds because people think the html5 is the added value, while it is the product. Just my 2 cents.

  • Lerp(a, b, x) is a formula where x is not in pixel per seconds nor pixels per frame, it is a numerical ratio with no units, so dividing it by dt is of no use (using lerp this way is also something I would never ever recommand, no idea why everyone is using it like that).

    If you explain what you are trying to achieve, we might find a better way to do it.

  • Aphrodite What do you mean? could you clarify that statement?

    shinkan do you mind if i PM it to you? I have it set up the same way as i posted. Im just about finished with my project and its too far gone to post out in the public.

    For instance, open the chrome console to check the values stored inside the webstorage, so you know if it is saved as it should or not.

  • The projecrs can be on the cloud, and you can always grab a release of C2 via the website or the torrent, and your license should be accesible from the scirra website too.

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  • What does the webstorage say about the saved value? (Look inside the browser itself)

  • I wonder if it would be possible to do a multiplatform executable-like exporter based on firefox, they seem less ankward with their decisions (I think someone tried it on another forum already).

    As for html5, it is not a bad awnser (after all, it is the real C2 export and it works really well compared to all those wrappers, but as it has been said, people need better ease of distributions, since html5 is not considered as a valid multiplatform all by itself by a lot of people, it is but there are no viable market yet for them)

  • With the ajax object, you can communicate with a server, and so write znd read from a database

    How exactly is however outside my knowledge

  • You could change the timescale depending on the fps value (if fps between 10 and 30, set timescale to 30/fps) I think.

  • I would like it too, however, setting the framerate should not slow down the game by default, only make it refresh less often the logic and display.

    As for the timescalerelated to framerate, that could be an optionnal setting

  • Basically, keep long term or close to finidh project under stable versions, and use the beta if you want to play around a bit.

  • I would try with something else, to see if this is actually happening on all programs or just node webkit

  • The function trigger in the good order I would say, just that the newly created object is not picked by the destroy even wit the for each(since functions cancel the current picking, and that the way C2 handles the newly created objects is not straightforward).

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Aphrodite

Member since 20 Dec, 2011

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