Aphrodite's Recent Forum Activity

  • just tried it, it does not do it with the button object >on clicked condition, maybe by having an invisible button over your object you can trick it, will do some tests if I have time...

    edit: nevermind, invisible buttons don't work, will see if I can set the opacity to 0

    Edit2: having a Visible button with the css style set like this:

    will make it invisible while functionnal it seems with this condition

    all you have to do is to have the button over the actual thing you want the user to click and firefox seems to not mind, only tested in preview though

    Edit3: https://1drv.ms/u/s!AjkoCSebIn9Jix06aurQIbxLVv-J just did a capx to show it, it places the button over the sprite and sets its opacity to 0 when created, then it basically uses the >on clicked of the button object and firefox seems to not mind at all, result testable here: http://testing-stuff-out-open-url-firef ... alloon.com

  • Last time I checked (a whiiiile ago) if the condition was directly an ->on clicked event it worked, if wrapped in a function, it blocked it.

    So my guess is that the open url in a new window has to be a user input response. Could be wrong though.

  • it goes left according to his point of view (it goes to the left of the down gravity, so to the right of the up gravity, not sure I make much sense, note this occurs the same way with gravity to the sides), so this is the expected behavior.

    you will have to hard code the controls depending on the gravity using the simulate control actions rather than using the default controls.

  • Same here (except I have flash, it is just click to enable it), the player in the tutorial section uses flash instead of the "html5" player, perhaps it depends on how they are included or something like that? I'll leave a Tom tag just in case.

  • https://1drv.ms/u/s!AjkoCSebIn9JixGkmfKK87AMBeBp I changed it so it uses an instance variable (called fire_timer) to have the 2 towers shooting at a different pace.

    maybe you can work out with that.

  • you might want to check the timer behavior for your towers rather than using the wait action.

    https://www.scirra.com/manual/167/timer

    I've made a quick exemple (I added a rotate effect with the rotate behavior just for fun) https://1drv.ms/u/s!AjkoCSebIn9Jiw8M5tPJp_4lOs7g

  • for the last one, I think we can consider Group2 to be true (active), so the else isn't trigerred.

    I think internally C2 treats groups the same way as the "Is group active" condition

  • the music does not stop unless you tell him to, so if you restart the music on start of layout, that may be your issue.

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  • the cacklebat/ dark magic thing on shantae and the pirate curse was a nice way to make the player explore the game, the bad side is that it was needed for fighting the true last boss.

    basically you have cacklebats throughout the game that are more or less hidden, and need specific abilities to be discovered, you fight them and collect dark magic upon their death, collect all 20 and you can access the real ending and final boss forms.

    Warioland 3 had note coins in each level, find them all in the game and I think you unlock something (another minigolf challenge I think)

  • Danwood I see that occuring as well on preview in the opera browser, might worth investigating

  • the origin of the Sprite2 object has to be left and it works (see the image editor to edit image points)

    https://1drv.ms/u/s!AjkoCSebIn9JiwT3jKTZf57ygKnU

    EDIT: ninja'd

  • you cannot expect, when using float numbers, to have a perfect accuracy all the time, due to how computers handle the numbers in memory (0.3 in binary is something equal to 0.01001, which is close to 0.010011001100110011001100110011001100110011001100110011 but not exactly that), so this is actually a bug that is quite innevitable, thus you have to take it in account (by rounding the number accordingly)

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Aphrodite

Member since 20 Dec, 2011

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