well, browsers (or wrappers), have their own rendering engine, which explains the difference greatly (for instance, the current version of node webkit and chrome have rendering issues that really are problematic, smoothness being completely impossible, maybe crosswalk inhereted that bug too), on the other hand, IE seems to be pretty fluid, basically it is not really a performance problem, it is just that the current rendering method of chrome is an "epic fail" if I can say so (three months ago for instance, we did not had that problem), as for performances wise, I do not see really anything wrong with it currently, crosswalk did a good job (until recently maybe?) to have smooth gameplay on every game I tried, where canvas+ was jerky all over the place (this seems to occur only on some devices If I believe what others says), but then again wrappers are secondary, and I think the fact every wrapper suggested by scirra relies one way or another to chrome only was really a bad choice (it is a freaking html5 engine, why should we have to rely on one specific engine that may fail us once again), heck, even the fact scirra recommands only a specific list of wrappers is questionnable.