Aphrodite's Recent Forum Activity

  • szymek resumed it kind of nicely, while searching on the forums can end up showing canvas+ as a bad option for android, the situation changed after they got depreciated, that is of course if you are not using any feature that is incompatible with it (form controls and the XML plugin mainly If I recall correctly), however try to ask some people with different devices to test, I know canvas+ can be problematic on some systems.

    Crosswalk was really nice and worked great until the chromium base (which it is based on) got its update which broke V-sync completely and never get back to its original smooth point. Audio however I am not sure, I think I remembered that crosswalk has a specific support for audio.

    it seems that each time a solution is becoming the official one, it gets issues, but when it is not anymore, it becomes better, but that is me assuming that there are spirits playing with the texture of reality, in the end, try the different options availiable, as none are directly supported by scirra.

    for IAP, I am not sure hiw that works though.

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  • NickRimer while you can just note the followed by the name of the account (which will notify it that someone tagged him on the topic), I do not think you can simply click somewhere to have the tag pop up in the reply.

    although this link is for usernames tag only, on the forum.

  • I think they will replace it completely with spartan, internrt explorer will stay but will not be a concern for them anymore, while I think about it, IE became not so bad in the end, so I think they can potentially do something really good with spartan.

  • My first guess would be that this would be caused by the screen size, as a game like this should not be slow due to the amout of things to compute (the only thing it does is calculating time and checking the colors), unless something I am not thinking about happens.

    on my galaxy tab 3, it runs great on chrome, May I ask how you are doing the .apk in the end? (if you are using phonegap or simply cordova without crosswalks, it can be the cause if the samsung duos , the s4 and the xperia z3 are running android lollipop while the galaxy note 3 is running an older version of android)

    also, does the web version works great on all of them, or is the note 3 also slower in that version?

    (by the way, nice game)

  • even without the SEO (search engine optimisation) problem, it is doable but not the best idea of the world, for a reason pretty similar to the fact that "flash powered websites" are never a good idea.

    A website should be easy to edit, easy to read (html for the content, css for the appearence, javascript for client side interactions, C2 will use Javascript for all of that inside a canvas), light (the C2 runtime is not that heavy, but still), accessible (kind of the same as easy to read, but flash websites for exemple will not work without the flash player plugin, which is a limitation that is not needed really, C2 does not really have this issue thoug unless javascript is disabledh), take advantage of the full availiable space (letterbox scale will feel weird for a website).

    Also doing a scrollbar, being sure to be able to use links correctly, having to wait for the initial loading of the website, all of those are issues that are not big sure, but may be bigger than just doing the website the intended way.

    So I would recommand trying to go without C2.

  • I remember having an issue with one effect (not sure it was this one), and I think it crashed my graphic driver, so I guess it was a driver issue in my case.

  • I am not sure in your case it is the best way, we never know but maybe one day you will need to reduce the player HP without doing anything, I think perhaps a function that will do those 3 things is a better way to go, as you just have to edit the function once if needed.

    still think your suggestion can be useful though

  • the browser object has an action to close the game.

  • I would have thought it was because adding something to the right would have been simpler if the origin is at the top left corner at first, however that would not surprise me, it seems we like to have progression to the right, be it with most maths graphs (origin is generally centered, and abscisses increases to the right), or some languages (read from left to right).

    I did try a reversed mario level once, it felt weird I will admit.

  • else doesn't do any picking, so if there are multiple buttons, the else can be unpredictible.

  • I have some suggestions I would like to share actually, perhaps to know what people think:

    -I stated before that I would like to be able to write behaviors in events, or more logically to add event sheets to objects themselves (I do not have to know how the runtime handle it behind the scenes), that would make manipulating AI and objects easier. Sure coding simple ennemies that go left and right, or even jump above pits are easy, but bosses are not something I want to do in events currently for exemple, and going through the SDK to make a behavior for it kind of break the point.

    -commenting in the event system is currently ... pointless sometimes, sure too much comments kills the comments, but one single comment above an event sucks purely and simply, only useful to explain how to call a function in my case, sure, there is a rex plugin for that, but why this basic thing is not already there is beyond me.

    -the current behaviors have to be fixed:

    the 8 direction behavior respond weirdly to solid objects, "it does not seems like a bug to me", I saw zero complaints about the issues the behavior has, people just stop using it completely it seems when I ask, I will try to report another 8 direction bug later today while I think about it.

    this bug exists, it may be fixed though, also the jump-thru plus a tilemap is unusable, not a big deal sure.

    the physics box2d asm.js is not (yet) a full box 2D behavior, it lacks some basics it seems.

    surely no bugs, but still odd ways for them to behave, I hope people get the point.

  • IIRC, this exact thing you are describing is one of the two major reasons for scirra to do a construct 3, the other being the SDK.

    I agree it would be nice.

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Aphrodite

Member since 20 Dec, 2011

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