What exactly is it that makes RPGs hard? Is it combat mechanics? Programming? Dialogues?
So far, I have leveling, stat and battle mechanics already worked out, albeit on paper. As far as programming goes, this isn't my first rodeo there. The story is worked out pretty much entirely, so that's at the bottom of my list of concerns for the moment. As I said, I've been working with tabletop RPGs fairly extensively, so I'm familiar with how to build individual game systems, conceptually.
If it's something else, please let me know so I can start practicing that immediately. I know it's ambitious for a first video game, but my mission is to build the game(s?) that I want to play, but don't already exist. In my mind, at least, the world doesn't need another side scrolling platformer unless it brings something radically new to the table. I can't provide that, so I'm providing this.
All of this will be my personnal opinion:
RPG are hard to program because of their complex nature, when you think about it, an RPG isn't only one game, it is more like One / multiples type of owerworld, a stats system (which should not have a broken stat, e.g. "when I level up this, I can one shot everything and never die"), One or more Combat system, with enemies that act more or less stupidely (a boss shouldn't try to attack you with and attack you protect yourself against), A story that keep the player interested (in that case, I think it isn't the biggest difficulty), and how to blend everything together, so the result is well done.
When I say that it isn't just "One Game that is RPG", but multiple parts blended together, I can make a reference to the first generation of pok?mon games, where the battle system is just like another game, called with parameters (The Ennemi pok?mon, or trainer, etc..), also, a RPG is a long game, so you should learn how to save (you can use the saving of C2, or use something else to save, it is up to you, or even a Password system, who knows)
Doing an RPG isn't like doing a big game, but more like multiples little parts of the game, then "plug" them all into the main part.So, it is more likely to make mistakes, and the pressure tends to be huge.But remember, if you are doing it, It is far from impossible, just more management is needed
Thanks for reading that ^-^ (and sorry if this didn't make any sense in english ^^"')
For Tl;Drs:A Rpg has a lot (even a lot?) of simple mechanics, but assemble all of them is an hard task.