Aphrodite's Recent Forum Activity

  • One limitation I do know is that, in a big project, with a lot of images, it is prone to crash due to a windows limit on how many images files can be used by a program, or something like that.

    there is I think an option to turn off icons to prevent this, but then again this is for very large projects with tons of objects that contains images.

    Also keep in mind this engine is thought for browser games first, and every export method (appart from cocoon.io as far as I know, and for iOS also) is basically a packaged version of chromium, I prefer to let you know that rather than being dissapointed, that does not mean it is incapable of handling large projects, it simply means it can be harder than expected.

  • calebbennetts also with the Plus method I saw that the time to go from the beginning of the jump to the top (in fact half the time to do the jump completely) was 0.64999999...

    with the minus it was 0.65833333...

    and with the null it was 0.65416666...

    it should be JumpStrength / gravity aka 0.650, so it is also nearer newton in that department it seems.

    I edited my original maths topic to have all the equations between jumpstrength, gravity, height, and time from beginning to top

    PS: all times are in seconds

  • For the jump height issue, wouldn't it be easier to simply, when the sprite is starting to fall for the first time, set it's Y Position to the jump height desired (which can be calculated) unless it hitted a roof?

    Jump Height = (Jump Strength)*(Jump Strength)/(2*gravity)

    Also there already is a platform + plugin existing so you might consider a different name

    EDIT: Ahh I see what you have done (wasn't quite awake...), it might work actually but unsure it would work with obstacles.

  • Well, unsure what good that could be, as it will result as being the scirra arcade 2.0 in the best case, where is the benefit for users of C2?

  • I don't think the licenses let's us play around with the source code of C2, so I usually do those by hand when needed.

    I do use a lot of functions and variables/constants however to simplify events.

    Sometimes I use maths to understand better how to achieve my goal, like that one time I wanted to set a specific height jump.

    Keep in mind importing sprite sheets in C2 means their height and width (of each frame) must be the same, that can be annoying.

  • I might be mistaking, but on my side (only tested on browsers though) the user media can be used to show a camera, and then nothing prevents a sprite from being in front of it, so is there something we are missing?

  • if you click the link to the game, an embed box will show up.

    Depends, can be 0 but recently I got a 2ds so it might change, but I'd say mostly 0, I have a hard time spending money for me.

    DVDs however, gosh I can spend a lot on those

  • Plain reskinning is something I'd call counterfeit (I know some systems that ripped off NES games while changing the graphics, like the N-joypad, 0 original games), under no circumstances it can be considered good (it is a ripoff, and can potentially harm the original devs).

    Redesigning an already existing game (assuming the license let's you do it) entirely, like levels and such is an approach that can be considered fair, however improvements are needed, and maybe enough changes to make it more a standalone than simply a mod.

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  • Don't have C2 right now so I only rely on the manual

    You need to set the parameter of the bullet behavior "set angle" to no, then you can rotate it as you wish without affecting the trajectory

    Set angle

    If set to No, the behavior will never change the object's angle. If set to Yes, the behavior always sets the object angle to the angle of motion.

  • non Static are reset the next tick, it can change via events or actions, it will simply reset (this can be useful if some cases even though I don't use them much at all).

    Static can change and will keep the new value until being changed again by an event and only then, they won't reset to their default value.

    a constant is useful for organisation, instead of using the number, you use the constant in all the expression that requires it (a speed for exemple) so you just edit the value once and it becomes relevant to all actions that uses them.

  • You should have tags with your sounds and music, doing so you will be able to check if the music is already playing before playing it again, or stopping it before playing it again (heck, it might even solve the issue by itself as I think there can be only one sound playing with the same tag at a time)

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Aphrodite

Member since 20 Dec, 2011

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