Aphrodite's Recent Forum Activity

  • I think this might help you, it is not commented though (not much time for now), just click on the green squares to see the player jump.

  • Just tried on my game to do a fullscreen, and it seems that if chrome is at the size of your display (like you clicked the Square between the _ and X symbols on the top right), the fullscreen has borders, where if it isn't stretched at your display, it works fine

  • This could be somewhat tricky to do, I would store the previous position of the player at different ticks, then apply a set position to the stored position after a given time, for each part of the tail.

  • Arlys Odin :

    Tried on tablet and it works, but it does not work on my desktop indeed.

  • If you are using chrome, you can also press f12, into ressources (I think), and edit the webstorage

  • Wasn't notified before, sorry.

    I was talking about the chrome blacklist, which also is the same as crosswalk I guessed, was just trying to say that in some cases blacklist was there for reasons that does not affect C2 games.

    For crosswalk we have to wait for now.

    shadiho Sargas

  • Thanks for the reply jayderyu

    Whilst I agree with everything you say, we are not trying to change a game like Mass Effect - we are trying to build our own app - and as part of that we have an ever increasing number of platforms and locations on which to put them. The limitations you identify do restrict where and how we publish our work. In my case, through a WP site with controlled access. I could use an iframe to place the content in, but then this restricts my ability to provide a full screen option - I do not want my users to use my app in a small window.

    The program already allows the possibility to control the file structure in terms of images, it would be nice if you could control the rest at export.

    Do you know if it is possible to employ a full screen mode from within an iframe - as this would certainly solve this problem

    Again - thanks for taking the time to reply to this post

    I guess the browser object's action request fullscreen could do it.

    Also nothing prevents you to make a link directly to the index.html for the user to play I would think. Each game being in a separate folder

  • Webstorage is a global object, which means that there is no need to insert it on layout.

    If you want to use it inside one event sheet, just use it directly

  • The cpuutilisation is not a precise measurement, and the debbuger maybe has an overhead for each different object, also at the end, it is by testing on the devices you are targetting (not in preview only) that the result will be clear

  • Webstorage is completelly offline despite his name.

    It is like a global value, so applying once and it stays for as long as it is not erased

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  • Compare two values:

    (Levelachidvement = 7)|(Levelachidvement = 8)

    Equal to

    1

    X= y return 0 if false or 1 if true

    A|B|C return 0 if A and B and C are all to 0, returns 1 otherwise

  • Lets say I want to do this:

    > for(var i = 0; i < 10; i++)
    {
      print(i);
    }
    [/code:2nj1nczk]
    
    How do I do it on Construct2?  I need the I in the ACTION side to set object positions!
    

    The way to do it is I think to do a for loop condition, and using the loopindex expression in the action.

    "loopindex

    Get the index (number of repeats so far) in any currently running loop.

    loopindex(name)

    Get the index (number of repeats so far) of the loop with the given name. Useful for getting indices in nested loops."

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Aphrodite

Member since 20 Dec, 2011

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