Aphrodite's Recent Forum Activity

  • I think (and could be wrong) you aren't using crosswalk, but another exporter of the intel XDK, crosswalk is the one that gives the best performances.

    "the reason people do not export for mobile using html is because a huge percentage of people use the stock browser that does not support webgl."

    In fact some people are actually doing this (since the whole point of HTML5 is to be playable everywhere, and C2 is really great to that regard), the apk being more a bonus exporter to support even more people at the end, and I think newest android are using chrome as the stock browser, but I could be wrong on that.

  • > " When I run it on my Desktop and over the web via "preview" to the device it works flawless."

    >

    > Do you mean that the preview on the device runs great? (if so, does the HTML5 exported runs great in the chrome browser of the device too? If so, then I'd say it is a problem not on your side IMO)

    >

    I exported it as a regular HTML 5 and just put the files on the device, It didn't run through chrome because "Exported games won't work until you upload them" JavaScript error happened. No idea what this means and no idea how to fix it.

    But when I preview the game via my localhost in chrome on the mobile device it works fine (other than the Audio takes forever to catch up).

    I meant like acessing the html5 export via the web (exemple: dropbox) from the mobile browser

  • " When I run it on my Desktop and over the web via "preview" to the device it works flawless."

    Do you mean that the preview on the device runs great? (if so, does the HTML5 exported runs great in the chrome browser of the device too? If so, then I'd say it is a problem not on your side IMO)

  • Keep in mind that some keyboard can only detect a certain number of inputs at max. So you might want to have other controls if possible

  • jayderyu : I agree with the QTE, I loved Prince of Persia:The two thrones QTE's speed kill, perfectly justified, if you lose, you aren't punished too much (you just do the fight the brutal way, which is still a lot of fun)

    : "Easy games aren't good games." => wrong statement, Super princess peach is easy, and it is a good game, same goes for Monster World 4, because difficulty is a tool that has to be well used, a game starting out difficult is bad, since the player has to have time to adapt to the game to enjoy it, the difficulty should just come from a low point at the beginning to an higher point at the end of the game, or ideally to have the player choose how to do things, the easy way not rewarding but safe, or the hard way more difficult but rewarding.

    Of course this is game specific and so we cannot have a simple rule for that

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  • Pick all means you are considering all instances, it is useful if you picked some instances but you want to have all picked once again (never happened to me to have to use it), pick all is automatic at the root of events, it does not imply that you will repeat for all instances treating each of them individually (actions will execute for all of them, but expressions will only use one reference instance).

    For each means you will apply what is next to all currently picked instances of that object individually, for each is implied in a lot of objects conditions (not all of them, on timer is an exemple that does not imply it), which means that expressions will be evaluated separately for each object.

    Right under your picking, I guess a for each is needed.

  • I thanks you thousand times! (but in the capx, nothing happend)

    I'll work on the function you gave me!

    Scirra has such a wonderful community ! (And bought my License yesterday, I am happy :p)

    Change the value of Angle_X and Angle_Y before previewing, I didn't add something to modify it automatically

  • Hey guys!

    I want to make a button which will work in one Events sheet.

    By pressing this button i need to switch layout

    If the current Layout is = (Layout 1) then go to Layout 2 and so.

    How can i get the layout name as an sub event or event.

    Thanks!

    Just enter "LayoutName" (without quotes), it will return the current layout name

  • orugari : here it is: https://dl.dropboxusercontent.com/u/100 ... emple.capx

    It should be enough for a feeling of rotation, however keep in mind that since it is a not-so-precise illusion of rotation, precaution should be taken, also all objects are flats of course (but since you've explained it should be for a paper character feeling, should be good enough)

  • I think the anwser is simple: you cannot define one unique angle, an angle of 90 is as valid as an angle of -270, or even 450, so comparing angles directly is not that meaningful and depending on how some parts of the engine works, the result can be unexpected.

  • 1. Wonder boy 3: The dragon's trap (also known as Monster World 2 and Dragon Curse)

    2.Spelunky HD

    3.Monster World 4 (personal thought: asha is so cuuuute and the game is just plain awesome)

    4.Cut the rope

    The others don t really have an order

    Final Fantasy X

    Prince of persia the two thrones

    R type (master system version)

    Shinobi 3 : return of the ninja master

    Can t choose other games though

  • wouldn't be better to have tons of people playing with his own character than tons of people playing only one player at a time?

    I guess yes.

    Unless you want your game to show the constant fight between each 9art of the human mind, which does not know where it's future lies, unifying uo and down, lef and right, b and a, select and start, anarchy and democraty, towards a unique goal so his life can finally come to the best possible conclusion, Or maybe I should go see a psychologist.

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Aphrodite

Member since 20 Dec, 2011

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