Aphrodite's Recent Forum Activity

  • I don't think you can use the getbit on that regard, but normally it is the highest bit

    And performance wise, the difference won't be noticeable anyway

  • Sometimes (mostly during the steam sales I think), it is pretty cheap on steam, however people seems to have issues with the steam version sometimes, so you might want to look into that if steam isn't your nemesis.

    As for the normal version, it is rarely in reductions from what I remembered.

  • Hey friends,

    I want to design a game which runs on HD 1280x720 as a native app and as own HTML5 upload. That´s pretty easy so far.

    But how about Kongregate, Newgrounds etc, which set a maximum width of 800. What do I need to do to get my 720p game on there? Which scale mode, which settings etc.?

    Would be great if someone could help me with this...

    Beav

    Due to how C2 works, you could just reduce the window size while keeping the same aspect ratio, and zoom out accordingly to have the same view.

  • Also another difference is that I think unity export to different formats(one for each platform), while C2 exports to html5 (which is interpreted by each platform concerned)

    C2 wrappers actually are against the whole concept of html5 being multiplatform all by itself, it is like a little bonus, but C2 is still and will be html5 by essence (unless they change their mind about that), wrappers are more an ease of distribution rather than a reliable thing (cocoonjs can be broken easily, crosswalks is just an older chrome for android, etc..., only phonegap is not counter productive, but it is not a viable solution yet), as mostly the .html is the actual export and work well on sufficient devices with updated browsers. And so of course monetisation on wrapped mobile is not easy to implement since it relies on more 3rd party not so standard compliant wrappers instead of relying on a standard technology when the entire C2 engine relies more on a standard way of doing things.

  • Please, I know I was being too critic about this, I admit that I didn't point out the good things that had been done (and there were things done well, the idea behind the control system for exemple was actually pretty cool), and I seemed more like a I-only-like-perfection kind of guy rather that what I originally intended in that post, but every response after that was more about "Was Aphrodite's post constructive or not" rather than actually about the tutorial posted.

    This tutorial actually explained things for users that aren't really into C2 in the first place from what I've saw, and it does it pretty well, sure it could improve as I said, but it does it's job, I'll admit that the "constructive aspect" of my post can be criticized, but that is not what this thread is about, and so it should not go further into this direction I think, and rather go back to it's original subject: the tutorial.

  • this could break projects where instances outside the layout is needed (simple exemple: an infinite runner where the player actually moves, which also helps a great deal with slopes compared to moving everything instead of the player), so it should be a choice by the user.

    a "disable picked instances" would be better IMO than just the ones outside layout, also off screen instances aren't drawn, and if you disable their behaviors, and do what colludium suggested, they (off layout instances) won't be checked for everything put after that, and if really you need to disable them, destroying them I think is the way to go, I'm pretty sure this feature you are suggesting would actually do this destroying/recreating silently.

  • Why when i try to import a file from the ftp, the content and the size of the file os not the same????

    in my app i sue nodejs and ajax with ajax i get the url of the file to import, and on succes, with nodejs i create the file on the hdd, but the file is NEVER the same, the structure is completly in disorder

    I think that .txt file has to be encoded in UTF8 format to work with node webkit

  • I don't seem to find an easy way to simply format text. Some thing like moneyText = "$"&str(moneyValue)

    Looking for something like $ 35.37 or $35.40 the 35.40 gives me 35.4 want to see both decimal places.

    Thanks in advance for any help.

    "$"&int(moneyValue)&"."&int((moneyValue-int(moneyValue))*100) should return the good value I think.

  • So I can set an object's scale, but then I can never reference it's object scale directly because there is neither a Condition nor an Expression for an object's scale.

    it really seems like a simple enough thing to add an expression for (since you can set it, I'd assume half the code is already there anyway)

    The problem is: when you change the aspect ratio, what that expression should return?

    The correct way to do it in C2 is to set an instance variable to the value of the scale you want, then to scale the sprite to this value.

  • hi to all

    i have inside my app in FILES--->ICONS--->"test.txt"

    i would like to COPY that content to a textbox, HOW to do that????

    i see no options at all :s

    thanks

    You request this project file usign the Ajax object, to retrieve it's content in a variable.

  • Sorry, I didn t wanted to seem mean, with retrospect I realise that it was actually pretty rude on my part, the tutorial itself is fine for the aimed public and aimed objective, and my reply seems very cold compared to what I originnally wanted to say.

    The tutorial is fine, I am sorry

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  • Hello!

    Just a small request for the best game maker!

    - Please update it on Steam because I don't want to use the old version, and I belive im not the only one who doesn't like that.

    - Please Scirra don't let me down <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    By default only the stable version is downloaded on steam (your current release should be r168), you can activate the beta versions download by doing this:

    http://steamcommunity.com/app/227240/di ... 602340037/

    Keep in mind that beta versions are beta, and so prône to bugs

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Aphrodite

Member since 20 Dec, 2011

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