While it is true that a master might be able to make a beautiful game quickly, it is highly likely that the master spent thousands of hours honing their craft to get to the point where they can do it quickly.
Thats the big advantage of doing lots and lots of small games for practice. While you are gaining skill, don't expect any of the hundreds of projects you will create along the way to be popular or successful. There will be a few gems, but most will not be worth publishing.
As I said said in the OP, I'm not looking for millions of plays - just ten recorded scores or so. I have a few plays on my games, but there seems to be rebound so they don't actually play enough to register a score (and I make registering a score happen very quickly in the game)
What are you practicing towards by making lots of games if you are not aiming towards an audience?
Currently it seems like 'idle' is the main draw card, along with killing stuff. I have a game with 'slayer' in the title on kongregate which is an idle game with 5000 plays, and an idle game about growing lettuce with 3000 plays.
My newer small games I'm trying out on Scirra arcade, which is a smaller userbase I grant, but I thought I'd see a touch more traction. Then again 'Khloro Slaying' on the Scirra arcade is mine and got 62 players, 85 plays - the range I'm expecting (slightly better, actually).
I guess having 'you're killin' stuff' in the title probably is the main draw card. I've been trying to avoid the topic of violence and killing.
I guess I should have figured that already. Maybe I was trying to avoid acknowledging it.