sman118's Recent Forum Activity

  • damainman Thanks! Turns out the deceleration was what was causing my problem. Your code was a big help. Good luck on the Kickstarter and Greenlight.

  • damainman Your game is looking great. I'm really liking your death animation. Can I ask how you are getting that nice arc when he flies back? I'm trying to simulate the knockback and bounce from the Street Fighter games and you seem to be way more successful than I am.

  • I'll give that a shot. Thanks!

  • <img src="https://dl.dropboxusercontent.com/u/56104169/photo%20%286%29.JPG" border="0">

    Hello all. I was working on my enemy characters and was curious about getting the type of knockback that you see in Street Fighter games. Basically, the character arcs through the air backwards, hits the ground, bounces, and then has a small arc till it lands.

    For a while I thought there was some kind of math that would do it, and then I saw this Q&A with Street Fighter II's original designer, Akira Nish*tani. He said that they couldn't figure out the arc either so they set up an array with points that the character would travel.

    His quote:

    The knockback a character undergoes when hit by an attack in SF2. As much as we tried, we couldn't get it to go the way we wanted with acceleration and deceleration formulas, so we ended up just plotting it out pixel-by-pixel on graph paper. We plotted out lots of other things pixel-by-pixel, too. Although it was just being fussy about details.

    (As many Mugen creators are aware of, the knockback for standing and crouching hitstuns in SF2 and many other Capcom games does not work from a typical velocity/acceleration system, but instead follows a preset array of position shifts.)

    I would be happy with knowing how to do it that way or any other means. I'm pretty new to arrays, so I'm not sure how it would be implemented. I could always just animate the arc animations, especially since I plan on using Spriter for the enemies, but that doesn't seem like the most elegant solution.

    Any help is appreciated.

    -Ben

  • Just picked up the game. Its a lot of fun and has a great visual style. Congratulations.

  • thanks, Dannyzigg . The game is still very early, so it is chock full of bugs. As far as the Superman thing, the generic nature of the costume is suppossed to be a story element, the chest piece is an orb, and the power set is different. I'm hoping that's enough to distinguish, but I'm getting that comment enough that I might change the hair color or add another element to change it up.

  • Thanks NotionGames ! I've been following your Youtube channel and seeing all of your pencil tests and prototypes has been just the motivation I needed.

  • <img src="https://dl.dropboxusercontent.com/u/56104169/Lift-Rough-Anim-9-26-13.gif" border="0">

    Haven't posted much here in a while, but I'm definitely still moving along when I can. My major problem is my inability to finish one aspect. I'm constantly growing bored and jumping from one game aspect to another. Anyways, I'm fleshing out a lift animation currently. I want to be able to pick up local objects and throw them at enemies. Speaking of enemies, I'm designing a robot character (below) that I plan on building and animating in Spriter. I'm excited by the possibilities of that program for my enemies. You can see all of this and more over at my blog: Need Your Disease

    <img src="https://lh4.googleusercontent.com/-_JmqlQO7eWE/Ujx_85uYNfI/AAAAAAAACtY/CuQGC36CzLw/s640/blogger-image--798641588.jpg" border="0">

  • I'm really enjoying the progress of your game. The character designs are really sharp and I'm especially enjoying the giant hamster. Definitely makes me want to start picking up my pace.

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  • KaMiZoTo That's probably a good strategy. The game looks great and would be good incentive for supporting any future projects you do.

  • KaMiZoTo Exploding Rabbit made a game called Super Mario Bros. Crossover and has it up on their site for years. I think the key is remaining non-profit. If you decide to sell it down the road, you could always swap out the actual arcade games for fictional ones.

  • mapmerry Nice idle and run animations. It has a cool rotoscoped look to it. Looking forward to seeing more.

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sman118

Member since 16 Dec, 2011

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