Aryles's Recent Forum Activity

  • // Sory 4 bad engliish

    I'm trying to make a "brick breaking" games, and I'm facing some balls breaker problem.

    What i want to do :

    In order to break one particular type of brick, the player must make the ball collide with it twice in 4 secondes.

    So the ball collide with the brick, and then he has 4 secondes to make the ball collide with it a seconde time to kill it.

    What i tried :

    <img src="http://i.imgur.com/7sdZAP0.jpg" border="0" />

    I know it seems too complex for what I try to do but I tried a lot of simpler options and this one is the only one that seems to work half the time.

    The problem :

    Half the time, the brick die on the first hit.

    I don't get it, and i think a could use a fresh look on what i've done.

  • Well this is exactly what i need, thank you very much !

  • I'll try something in this direction, thanks !

  • The thing is, i don't want these keys to be hold at the same time to launch the skill, i want to press one by one the keys.

    press "DOWN", THEN press "RIGHT", THEN press "A" and THEN the fireball is launched.

    And when you make an event "Keyboard - On key pressed" the only new condition available is "key down", it doesn't help very much.

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  • I would like to make keys combination in order to launch skills in a fighting game.

    for example :

    down -> right -> B = fire ball

    any tips ?

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Aryles

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