meichen8050753's Recent Forum Activity

  • I see Black/blank screen on both android and ios browser, but i can't find way to reproduce this。

  • when I develop my plugin, after every change I have to close my project and open again.

    Is have someway to reload my plugin faster.

  • I guess it happend when the canvas size less than device's screen original size, after canvase randered a img and scale to the window, the img stretched and quality is lower

  • Problem Description

    quality in defferent in ios and android

    Attach a Capx

    Description of Capx

    my project is a advertising for dior

    Steps to Reproduce Bug

      export project with html5 and open it in ios default browser and android default browser Observed Result you can find android's quality lower than ios Expected Result have same quality in this devices Affected Browsers
        my device is htc one and iphone 5/5s/6 Operating System and Service Pack ios android Construct 2 Version ID releases r195
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  • Use LiteTween.

    Thanks, It very helpfull for me

  • eg. form (0.0) to (100,100) linear in 2second

  • >

    > > My games looks okay on both platforms. It will be a lot easier to help you if you post a screenshot here, or just give more info.

    > >

    >

    > if you set the same size with this imgs, you can find, quality in ios and android are defferent, ios is most better then android

    >

    Ah, yeah, i understand, your project is the same but you are using 2 different browsers, iOS safari and android's stock, well you can't do anything to make these browsers perform perfectly identical, this is because android's stock browser, it's shitty on most android systems, use chrome for android or firefox, i bet your project then look the same on both platforms. Or you can export with phonegap or any other mobile export option, then your project will 100% be the same on both platforms.

    I see, but my project is advertisement on weixin app?

    at last ,I fix it like this?

    fist set fullscreen off

    then

    		$("head").append('<meta name="viewport" content="width=device-width, user-scalable=no">');
    		$("body").css({
    			height:"100%",
    			margin:"0px",
    		});
    		$("#c2canvasdiv").css({
    			width:"100%",
    			height:"100%",
    		});
    		$("#c2canvas").css({
    			width:"100%",
    			height:"100%",
    		});
    		var scale = $(window).width() / $("#c2canvas").attr("width");
    		var temp = 'width=device-width, user-scalable=no, initial-scale='+scale+', minimum-scale='+scale+', maximum-scale='+scale;
    		$("head").append('<meta name="viewport" content="'+temp+'">');
    [/code:lg3kdnw6]
  • My games looks okay on both platforms. It will be a lot easier to help you if you post a screenshot here, or just give more info.

    if you set the same size with this imgs, you can find, quality in ios and android are defferent, ios is most better then android

  • you can see how it works in 'Template: Infinite Jumping'

    thx. it's very helpfull

  • It's not intuitive - check out the Touch object's acceleration values.

    thx. it's very helpfull

  • I wan't use Gyroscope in my project on mobile devices, but I can't find any examples about this

  • when i drow image label on canves, ios have the perfect quality but android is lower too much。

    I used same project。

    how can i solve this。

meichen8050753's avatar

meichen8050753

Member since 10 Dec, 2011

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